Squad
ZombieMod SquadZ:Origin[V8.2][2025.6.23]
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Update: 4 May @ 10:07pm

SquadZ Zombie Mod Update on May 5, 2025:
1. The spawn rate of zombies in Invasion mode has been slightly increased.
2. The respawn time of zombies in Invasion mode has been extended.
3. Titans are now prohibited from entering any vehicles.
4. In Invasion mode, Cloakers are once again forbidden from using weapons that deal damage.
5. All zombies now have thermal imaging effects.

Update: 3 May @ 11:04pm

Update: 3 May @ 8:41pm

SquadZ Zombie Mod Update Log for May 4, 2025:
1. The weather in the Invasion mode has been changed to long daytime with 12 o'clock foggy weather.
2. The SPG9 vehicle for zombies in the Invasion mode has been removed.
3. The ZSU23 vehicle for zombies in the Invasion mode has been removed.
4. Humans are visible to each other in the Invasion mode.
5. The range of the FOB interval circle in the Invasion mode has been expanded to 500 meters.
6. The Hunter unit for zombies in the Invasion mode is no longer available.
7. The number of zombies Minsk in the Invasion mode has been changed from 6 to 3.
8. The number of zombies Dshk has been changed to 1.
9. The number of zombies Zis3 has been changed to 1.
10. The minimum number of human troops for suppression has been changed to 5.
11. The maximum number of zombies in the FOB in the Invasion mode is 3.
12. The volume of the sound emitted by zombies Hive has been increased.

Update: 2 May @ 12:51am

SquadZ Zombie Mod Update on May 2, 2025:
1. Adjusted the zombie team's score in Invasion to 1200.
2. Extended the point capture time in Invasion.
3. Limited the number of firewalls to 2.
4. Set the start time of Invasion mode to a fixed 8 a.m. with foggy weather.
5. Hidden the point locations in Invasion.
6. Fixed the issue of the SKS model being missing.
7. Fixed the black screen issue for the AH64 gunner position.
8. Increased the number and quality of AI zombies released by the Mother Zombie in Invasion mode.
9. Distributed SKS to Killer Zombies in Invasion mode.
10. Distributed main weapons with damage to Camouflage Zombies in Invasion mode.
11. Added one M2A3 vehicle for the human team in Invasion mode.
12. Fixed the issue of TheLost mode ending prematurely.
13. Removed the limit on human vehicle units.
14. Removed the limit on human pilot units.
15. Added one supply truck for the human team in Invasion mode.
16. Changed the game duration of Invasion to 1 hour.
17. Slightly adjusted the initial airwall position of humans in SQZ_Narva_Invasion_SquadZ.
18. Modified the helicopter landing pad location in SQZ_Narva_Invasion_SquadZ.
19. Fixed the issue where human FOBs wouldn't deduct points when destroyed (only in Invasion mode), deducting 20 points when destroyed.
20. Deduct 50 points when zombie FOBs are destroyed in Invasion mode.
21. Fixed the incorrect landing point of the LPPV vehicle.
22. Removed the team limit in Invasion mode.
23. Fixed the issue of some human unit icons being displayed on the minimap.
24. Removed some redundant code.
25. Made human players invisible in 48HS mode.
26. Fixed the incorrect landing point of the Tigr vehicle.
27. Fixed the incorrect landing point of the MATV vehicle.
28. Fixed the incorrect landing point of the Technical2 vehicle.
29. Fixed the incorrect landing point of the M1A2 vehicle.
30. Fixed the incorrect landing point of the FV4034 vehicle.
31. Fixed the incorrect landing point of the T72B3 vehicle.
32. Fixed the incorrect landing point of the T62 vehicle.
33. Fixed the incorrect landing point of the Ural_375 vehicle.
34. Fixed the incorrect landing point of the US_Util vehicle.
35. Fixed the incorrect landing point of the BFV vehicle.
36. Fixed the incorrect landing point of the FV510 vehicle.
37. Fixed the incorrect landing point of the BMP2 vehicle.
38. Fixed the incorrect landing point of the BMP1 vehicle.
39. Fixed the incorrect landing point of the ZBD04A vehicle.
40. Fixed the incorrect landing point of the minsk vehicle.
41. Fixed the issue where thermal imaging had no effect on transport helicopters.
42. Fixed the issue where thermal imaging had no effect on attack helicopters.
43. Fixed the issue where thermal imaging had no effect on tracked vehicles.
44. Fixed the issue where thermal imaging had no effect on wheeled vehicles.
45. Fixed some issues with the CameraMan.

Update: 27 Apr @ 8:20am

SquadZ Zombie Mod Update Log on April 27, 2025:
1. Increase the zombie faction's vote count to 3000.
2. Fix the slow speed issue in MATV.
3. Fix the issue where humans directly go to zombies upon death.
4. Modify the death rules in the Invasion mode.
5. Replace the MATV vehicle class for vehicle drops.
6. Increase the ammunition consumption quantity of the M320 from 7 to 15.
7. Reduce the ammunition carry quantity to 5 rounds.
8. Fix the issue where IEZ skills deal damage to zombie deployment objects.
9. Fix the issue where Spitter skills deal damage to zombie deployment objects.
10. Fix the issue where Runner zombies lose materials in first-person view.

Update: 27 Apr @ 4:53am

SquadZ Zombie Mod Update on April 27, 2025:
1. Fixed the inaccuracy of the balance mechanism in some cases.
2. Added a balance mechanism for Invasion.
3. Added the Invasion mode.
4. Replaced the water source on the Narva map with an ocean system.
5. Increased the maximum building materials and ammunition for the zombie Hive to 10,000.
6. Added the new map SQZ_Narva_Invasion_SquadZ.
7. Added zombie supply motorcycles.
8. Added the SPG9 to the zombie camp.
9. Added wooden walls for zombies.
10. Added the ZU23 vehicle to the zombie camp.
11. Fixed some code errors in the AH64D.
12. Added the Deshka to the zombie camp (only available in Invasion mode).
13. Added repair stations for zombies.
14. Added anti-INS blast walls for zombies.
15. Added anti-tank guns for zombies (only available in Invasion mode).
16. Added fire walls for zombies.
17. Slightly reduced the balance ratio of the SQZ_DesertNewTown_Hives_SquadZ map.
18. Replaced the Spitter zombie model.
19. Replaced the AISummoner zombie model.
20. Replaced the Disguiser zombie model.
21. Replaced the Runner zombie model.
22. Added a new grenade soldier type.
23. Increased the damage in some restricted areas of the DesertNewTown map.
24. Restored the balance ratio of the SQZ_DesertNewTown_NewVIP_SquadZ map to normal.
25. Slightly increased the movement speed of the Disguiser in zombie form.

Update: 20 Apr @ 11:22am

SquadZ Zombie Mod Update on April 21, 2025:
1. Fixed collision anomalies in the high-rise building section of the DesertNewTown map.
2. Fixed errors in some skins.
3. Fixed the issue of the game constantly popping up the end-of-match screen.
4. Changed all weather conditions in the Sumari map to sandstorms.
5. Fixed incorrect names of some DesertNewTown map modes.

Update: 19 Apr @ 3:17pm

SquadZ Zombie Mod Update on April 20, 2025:
1. Only one high-rise building is retained in the DesertNewTown map, while the others are sealed.
2. Fixed the issue of no collision in some areas of the crane.
3. Opened the eastern part of the railway viaduct in DesertNewTown.
4. Removed the fully enclosed Hive point C2-5-7 in the SQZ_BlackGold_Hives_SquadZ map.
5. Removed the redundant respawn points in the SQZ_LogarValley_VIP_SquadZ map.
6. Modified the PLA DaJian parent class to BP_Yataghan_SquadZ.
7. Added a 200 damage reduction for the DaJian against Titans (the reduction is only effective for player and AI Titans).
8. Fixed the issue where entering or exiting a vehicle would disable the thermal imaging for other players.
9. Fixed the issue where no bonus points were awarded for human victory in the 48HS mode.
10. Fixed the suspected drone death bug.
11. Attempted to fix the issue where some game modes might end prematurely.
12. Added the new map SQZ_DesertNewTown_Hives_SquadZ.
13. Added the new map SQZ_DesertNewTown_NewVIP_SquadZ.
14. Fixed the collision issue in some areas of the BlackGold map.
15. Modified the terrain and vegetation in DesertNewTown.
16. Adjusted the balance ratio of SQZ_Muttrah_NewVIP_SquadZ to the default ratio.

Update: 9 Apr @ 12:07pm

SquadZ Zombie Mod Update on April 10, 2025:
1. Fixed the incorrect icon issue for the BREACHER unit in CAF.
2. Removed the respawn point outside the map in SQZ_Fallujah_Extraction_SquadZ.
3. Removed the human center respawn point in SQZ_Fallujah_Hives_SquadZ.
4. Removed the respawn point on the small island in the north of ForgottenIsland.
5. Added shallows and small islands between the two large islands on the east side of the ForgottenIsland map and reset some shallow water areas.
6. Fixed the issue where the 48HS ammunition box had no collision.
7. Added several zombie respawn points in the Narva map of 48HS.
8. Increased the initial building materials for the LastStand game mode from 50,000 to 60,000.
9. Increased the initial building materials for the LastStandV2 game mode from 10,000 to 20,000.
10. Restored the balance quantity of the SQZ_DesertNewTown_LastStand_SquadZ map to 100%.
11. Slightly increased the balance quantity of the SQZ_DesertNewTown_TheLost_SquadZ map to 110%.

Update: 22 Mar @ 1:34am

SquadZ Zombie Mod Update March 22, 2025:
1. Fix the Spitter zombie model error.
2. The maximum number of Pves on a server can be customized.
3. Add supply points to the SQZ_Mutaha_48HoursSurvival_SquadZ map.
4. Fix M1A1 without coaxial machine gun, AP round and driver position.
5. Fixed WPMC Commander's lack of ammo drop skills.