Squad
ZombieMod SquadZ:Origin[V8.2][2025.6.23]
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Update: 25 Jan @ 12:22pm

Update: 18 Jan @ 3:37pm

Update: 14 Jan @ 12:55pm

Updates to the SquadZ Zombie module on January 12, 2025:
1. Fix the BlackGold navigation.
2. Fix FoolsRoad navigation.
3. Temporarily remove the death penalty for malicious edge jumping.
4. Move the SQZ_Albasrah_PVE_SquadZ map out of the PVE rotation list.
5. Players can no longer see kill and server advance and retreat information.

Update: 11 Jan @ 1:50pm

Updates to the SquadZ Zombie module on January 12, 2025:
1. Increase the night vision effect of drones.
2. Fix loss of StaticInfo for SAR109T.
3. Increase the number of gold bars in Mutaha48HS mode
4. Fixed the problem that the pretender can not transform in MEA.
5. Fixed invalid WPMC perspective and thermal imaging effects.
6. Fixed the issue of pretenders turning into US troops under WPMC.
7. Increased nuke launch platform Health to 5000 (originally 3500).
8. Fix weather exception to SQZ_LogarValley_LastStand_SquadZ.
9. Fix the SQZ_BloodyBridge_LastStand_SquadZ weather exception.
10. Fixing LastStandV2 brush points may not generate vehicle issues.
11. Improved WPMC weapon stability.
12. Try to fix the strange collision of human corpses.

Update: 30 Dec, 2024 @ 1:25pm

Updates to the SquadZ Zombie module on December 31, 2024:
1. Fixed gun light not being able to wear translucent materials.
2. Fix that SQZ_SerpentBasin_Hives_SquadZ, SQZ_SerpentBasin_PVEHives_SquadZ, SQZ_SerpentBasin_VIP_SquadZ maps do not have MapCamera.
3. Fix to WPMC camp being able to see other players on the map.
4. Fix that WPMC does not have Commander skills.
5. Fix TLF does not have Missile Commander ability.
6. Fixed nuke launch platform cannot be destroyed.
7. Disable automatic rotation in PVEHives mode.

Update: 23 Dec, 2024 @ 4:07pm

Updates to the SquadZ Zombie module on December 24, 2024:
1. Add maps SQZ_Manicouagan_Hives_SquadZ, SQZ_Manicouagan_LastStand_SquadZ, SQZ_Manicouagan_PVE_SquadZ, and SQZ_Manicouagan_TheLost_S quadZ, SQZ_Manicouagan_NewVIP_SquadZ.
2. Add a PMC camp.
3. Fixed the mixing of first person and third person gun lights.
4. Commander Skill UI will no longer be blocked by the mouse.
5.SQZ_BloodyBridge_LastStand_SquadZ map restores dynamic weather.
6.SQZ_GooseBay_LastStand_SquadZ map restores dynamic weather.
7.SQZ_ForestOfRoad_LastStand_SquadZ map restores dynamic weather.
8.SQZ_LogarValley_LastStand_SquadZ map restores dynamic weather.
9. Increase the network priority of map shrink actor in 48HS mode to reduce the problem of UI dislocation.
10. Fixed an issue where gold bars dropped after player death were generated underground.
11. Fixed an issue in SQZ_GooseBay_Hives_SquadZ map where the left spawn point for human players would be outside the boundary.
12. Change the Angle between the outer cone and the inner cone of all gun lights to 40 degrees.

Update: 19 Dec, 2024 @ 3:42pm

Update: 17 Dec, 2024 @ 1:15am

Update: 13 Dec, 2024 @ 3:21am

Update to the SquadZ Zombie module on December 13, 2024:
1. Limit light rendering distance to optimize performance.
2. Reduce the Angle of the outer cone of the gun lamp to optimize performance.
3. Slightly increase the gun light.
4. Slight changes to the oil tank area on Snowfield map.
5. The Forgotten Island map is significantly reset.
6. Skin can also be used normally in training field mode.
7. The SQZ_Albasrah_PVE_SquadZ map is readded to the random PVE map pool.

Update: 9 Dec, 2024 @ 3:31am