Squad
ZombieMod SquadZ:Origin[V8.2][2025.6.23]
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Update: 13 Mar @ 1:04pm

Update to the SquadZ Zombie Module on March 14, 2025:
1. Fixed skipping death penalty disappearing.
2. Fixed unreasonable zombie resurrection points in Skop map NewVIP mode.
3.SQZ_Sumari_Battleground_SquadZ Changed to sandstorm weather.
4. Vehicle turret resupports WASD.

Update: 10 Mar @ 2:13pm

SquadZ Zombie Mod Update March 11, 2025:
1. Fixed the possibility of sudden death.
2. Fix for SQZ_FoolsRoad_LastStand_SquadZ map AI not being pathfinding.
3.BlackGold map adds new access to Municipal Building.
4. Some DesertNewTown maps were modified.
5. Fixed the issue of withholding tickets when the zombie FOB is deleted by management.

Update: 8 Mar @ 2:33pm

Update: 8 Mar @ 12:31pm

Update to the SquadZ Zombie Module on March 9, 2025:
1. Fixed an issue where the current device could not be successfully initialized during skin initialization.
2. Speed up the airdrop landing.
3. Fixed the problem that the airdrop has a probability of getting stuck in the sky.
4. The PLA's medic was changed to hologram, and the default equipment of the team leader was changed to hologram.
5. Fixed PLA camp commanders not having gunship skills.
6. Turn off dynamic weather volume fog.
7. Fixed the problem of HK417's excessive crosshair in the mirror and blurred viewing Angle around it, and reduced the mirror reflection effect.
8. Reduce the mirror reflection effect of EF88C.
9. Limit teams to 100 hours of formation.
10. Increase the respawn radius of zombie Hives (Zombie FOB) and reduce the height range of respawn to prevent failure to respawn in large numbers.
11. Reduce specular reflection of C7A2-C79A2.
12. Reduce the mirror reflection effect of C14.
13. Fixed AKS74-1P29 auxiliary aiming blur and reduced specular reflection effect.
14. Fixed SVD assisted aiming blur and reduced specular reflection effect.
15. Change the minimum magnification of M21-Meupold to 2 times and add auxiliary aiming, reduce specular reflection effect and remove dirty marks.
16. Fixed G3SG/1 auxiliary aiming blur and reduced specular reflection.
17. Fixed QBZ191-QMK152 auxiliary aiming blur and reduced specular reflection effect.
18. Fixed QJB95-YMA95 auxiliary aiming blur and reduced specular reflection effect.
19. Fixed QBU191-QMK191 auxiliary aiming blur and reduced specular reflection effect.
20. Fixed QBU203 auxiliary aiming blur and reduced specular reflection effect.
21. Reduce the specular reflection effect of SVDM.
22. Reduce the mirror reflection effect of T5000.
23. Add auxiliary aiming to MTP76-AN940, reduce specular reflection and remove dirty marks.
24. Reduce specular reflection effect and remove dirty marks for KNT76-KESKIN.
25. Reduce specular reflection effect and remove dirty marks for L85A2-SUSAT.
26. Reduce the mirror reflection effect of L129A2.
27. Reduce M110 minimum magnification to 2 times and reduce specular reflection effect.
28. Reduce the specular reflection of AWM.
29. When the preger changes into human form, it is necessary to manually switch and change the Poss posture to return to normal action.
30. Fixed an animation initialization error when switching character skins.
31. Fixed all weapons and tools causing animation initialization errors.
32. Fixed zombie blood wall disappearing in preview mode.
33. Fixed an issue where zombie mines were not visible in preview.
34. Fix the OP panel switching camp error.
35. Rewrite the time of human death.
36. The Desert New Town map adds multiple route attacks for tall buildings.

Update: 6 Mar @ 1:31pm

Update: 18 Feb @ 1:20pm

Update: 17 Feb @ 5:50pm

Updates to the SquadZ Zombie Module on February 18, 2025:
1. Fix Kamdesh and Skorpo in PVE mode.
2. The team leader creates a yellow character reminder message.
3. Add kill popup window from admin perspective.
4. Increased the range of Iron Will in all modes (25 m) and doubled the effective range in Hives mode (50 m).
5. Add air wall protection at some points on the ForestOfRoad map.
6. Change the orientation of the northern resurrection point on the Black Gold map.
7. Slightly reduced zombie balance in Hives and NewVIP modes on MuttrahCity map.
8. Add maps SQZ_DesertNewTown_LastStand_SquadZ, SQZ_DesertNewTown_PVE_SquadZ, SQZ_DesertNewTown_TheLost_SquadZ.
9. Captain Outfit adds night vision and slightly increases health to 150.
10. Adjust some points in Skorpo's LastStand mode.
11. Fixed an issue where Sniperman can be used without joining a squad.
12.Mestia Bridge air wall height raised.
13. Unified change of medic Health to 150, maximum walking speed of medic from 275 to 325, and sprint speed multiplier to 1.95.
14. Delete some unreasonable points in the TheLost and Extraction modes of ForestOfRoad.
15. Added air wall protection at some points on the ForgottenIsland map.
16. Kill tips reduced by 10%.

Update: 10 Feb @ 5:27pm

SquadZ Zombie Mod Update February 11, 2025:
1. Fixed the issue of unlimited pop-ups in the new VIP mode at the end of the two-phase mission.
2. Fix zombies can use MK19 grenades.
3.MK19 grenade magazine is replaced with 100 ammo.
4. Add an air wall to the snow map to reduce the possibility of falling into the void.
5. The kill prompt size has been increased and the dwell time increased.
6. Delete gas station defense points on the black Gold map.

Update: 6 Feb @ 9:24pm

Updates to the SquadZ Zombie Module on February 7, 2025:
1. Fix abnormal problem of FoolsRoad map AI pathfinding.
2. Fixed an issue where NewVIP would end at the beginning.
3. The PVE mode resurrection point is no longer strongly related to FOB, and a fixed resurrection point is added.
4. Reduced MK19 ammo consumption and fixed cost anomalies, changed ammo consumption from 100 to 50 and build cost from 5000 to 500.
5. Reduced the ammunition consumption of the Deshka machine gun, the amount of ammunition consumed when changing magazines was changed from 50 to 25.
6. Delete some defensive positions in Fallujah's LastStand and LastStandV2 modes.
7. Fixed New Year Egg hat without distance culling issue.
8. Optimize array index overflow caused by the viewing Angle in PVEHive mode.
9. Add a kill prompt window in the upper right corner (test function).

Update: 26 Jan @ 7:58am