Noita
Magic in our Veins: Perks V1.2
Showing 1-5 of 5 entries
Update: 2 Aug, 2022 @ 1:57pm

Updated some of the perk sprites to look MUCH better. Didn't realise how bad the original cold blood sprite was, but it's fixed now.
Acid blood now increases the power of Slimeball and Acid Ball. Slimeball no longer does self damage while you have acid blood. You are given a Slimeball upon taking this perk.
Whiskey Blood now gives 10% crit and 5 damage only while you are drunk. Gives a flask of whiskey.
Hastium blood has been changed to give 1.2X projectile speed, and make your wands fire faster when you're covered in hastium or acceleratium. Gives a flask of Hastium.
Poly blood now locks in until you get another blood perk, and you bleed far more poly.
Berserkium Blood has been removed.
Water Blood has been removed.
Added a message on the banner that reminds you that you need at least one blood related perk to use it.
Added settings for Chaotic Polymorph Blood.
Fixed perk descriptions by adding a translation key.
Changed the banner to indicate to players that the mod has been updated.
Steel Blood now gives you a free disc projectile.
TO DO:
Added a compatibility patch for Nuke's Perks.
Fix berserkium making omega saw deal self damage even if the player has steel blood.

Update: 17 Jan, 2021 @ 1:42pm

V1.1.1
Fixed digging spells destroying gold.

Update: 17 Jan, 2021 @ 11:18am

V1.1 release
Added Whiskey Blood.
Added Steel blood. Took a lot of time due to weirdness with slice resistance, but it works now.
Added Wiskey Blood, which could honestly be more interesting, but it's strong enough.
Added Earth Blood, which I honestly like a lot, and only gave me two hours of trouble.
And finally, I added whisky blood.
Replaced whiskey blood with sima blood in the chaos blood perk.
Fixed an interaction between honey blood and saving grace, which can be altered in the mod settings menu.
(I think I also fixed vampire giving you blood_fading, which is actually the blood type you start with, but is way less interesting.)

Update: 17 Dec, 2020 @ 9:10pm

1.01:
Heavily reduced blood quantities for honey due to players getting stuck too easily.
Heavily reduced blood quantities for copper due to players getting stuck too easily.
Added Monstrous Powder as a blood type in Chaos Blood.
Added Brick Wall as a blood type in Chaos Blood.
The full list of materials Chaos Blood can give is here:
{"sodium", "material_confusion", "blood_worm", "alcohol", "urine", "magic_liquid_hp_regeneration", "magic_liquid_hp_regeneration_unstable", "midas", "cement", "creepy_liquid", "void_liquid", "fungi_creeping", "cheese_static", "gold_radioactive", "fire_blue", "magic_liquid_protection_all", "midas_precursor", "magic_liquid_worm_attractor", "radioactive_gas", "magic_gas_hp_regeneration", "bone", "purifying_powder", "plant_seed", "bush_seed", "monster_powder_test", "creepy_liquid_emitter"}
Keep in mind that only materials that have unique properties are included in chaos blood. I don't think anyone wants four different types of sand and dirt, which would make the perk almost always give you something boring.

Update: 15 Dec, 2020 @ 6:27pm

First release.