NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

Red's Panels and Operators
Showing 1-10 of 10 entries
Update: 30 Nov, 2024 @ 11:11am

[v2.2.3] New Pilot Light (4-Way) Function & Bug Fixes

  • Added "Special Track" and "Special Track (Inverse)" Functions to the Pilot Light (4-Way).
  • Fixed an issue where Push Buttons using the "Station Dispatch" Function with a station before or after an automatic switch track (eg. a dual station setup) would not press to first move the track(s) into position. (Thanks to Gamearoo for reporting it)
  • Other small QoL fixes.

Update: 23 Jun, 2024 @ 3:16pm

[v2.2.2] Fix Button "Special Track Left/Right" Function Bug

  • Hotfix for the Push Button "Special Track Left/Right" functions not being enabled/disabled when they should be. (Thanks to Ki(c)k for reporting it).
  • Added "Transfer Table Left" & "Transfer Table Right" Placard textures.
  • Added Photoshop and GIMP templates for making custom Placards.
  • Added Transfer Table Left & Right buttons to the swinging coaster in the demo park to showcase them.
  • Removed a bunch of trees/bushes in the demo park to hopefully improve performance.

Update: 15 Jun, 2024 @ 4:24pm

[v2.2.1] Fix Button "Restraints" Function Bug

  • Hotfix for the Push Button "Restraints" function lighting the button up when it should be disabled. (Thanks to Waldo Lahr for reporting it)

Update: 13 Jun, 2024 @ 11:45am

[v2.2] New Functions & Bug Fix

  • Added 3 new Pilot Light functions so it can have different behaviors during E-Stops for more flexibility.
  • Added new "Reset Coaster" function to all Buttons and Switches.
  • Fixed bug in "Lift Jog" function for Switch Operators where it would not initialize in the correct starting position.
  • Updated Demo Park to showcase new functions.

Update: 7 Jun, 2024 @ 10:26pm

[v2.1] Add Play Sound Button Function

Full Changelog on Github[github.com]

Update: 24 Mar, 2024 @ 10:52am

[v2.0] Operator Interactions, Lights, & Sounds Update

Full Changelog on Github[github.com]

Update: 14 Jun, 2022 @ 4:44pm

[v1.3] General QoL Improvements & Fixes

This update is a fairly sizable update filled with Quality of Life additions, improvements, and fixes that have been requested by the community. If you want to update the pack in your existing park, simply delete the `reds_panels_and_operators` folder in your park and replace it with the new one from this park. However, do note that you likely will have to re-adjust the settings of certain operators in your park, especially ones that are attached to special track.

Added:
  • Switch:
    • Manual Lift Jog mode
  • Key Switch:
    • Manual Lift Jog mode
  • Mushroom Button:
    • Manual Lift Jog mode
    • Manual Brake Release mode
    • Restraints Lock placard
    • Ride Start placard
  • Push Button:
    • Manual Lift Jog mode
    • Manual Brake Release mode
    • Manual Brake Release placard
  • Push Button (Shielded):
    • Manual Lift Jog mode
    • Manual Brake Release mode
    • Manual Brake Release placard
  • Push Button (Flat):
    • Manual Lift Jog mode
    • Manual Brake Release mode
    • Manual Brake Release placard
  • PanelView Plus 1000:
    • Added animated wind intensity indicator
  • Control Tower Stack Lights:
    • Added ability to attach to special track
    • Added Special Track mode
  • Panel (3x2)
  • Standalone Air Tank SCO
  • Large Lockout switch placard NL2MAT

Improved:
  • PanelView Plus 1000:
    • No longer requires a station block to be configured and can be placed as a passive object.
    • Display texture improved.
  • Push Buttons will now animate for Automatic and Full Manual modes.
  • Made Special Track attachment more simplified and easier to use. Users can now just specify the Special Track table to attach to in settings (instead of having to rename the object and set the block, etc). This also now allows for a switch to be able to attached to one table but "control" another if desired.
  • Transport and Lift Jog modes are now more responsive and realistically represent what the button/switch state would be instead of the track device state (ie. Switch to jog the lift motor wouldn't still be on while the lift is slowing down after a jog).
  • Manually linted code a bunch.

Fixed:
  • Buttons animating abnormally in Restraints mode if the restraints were already up when entering the station (Thanks to Kevin L. for finding this bug).
  • Switches and Key Switches Manual Lift Jog mode now support going forward and backward.
  • Added check during init if the specified block is a station for station-only modes.
  • Added init <code>false</code> return for all scripts that require non-scripted operation mode.
  • "Break" instead of "Brake" misspelling in many places.
  • Push Button lights staying on when the coaster was E-Stopped in certain modes.
  • Park name having a colon character in it, causing NL2 to display an annoying warning when extracting the package.

Update: 23 Jan, 2021 @ 9:13pm

[v1.2]
- Added Panel Stand
- Added Standalone Microphone
- Added Telephone

Update: 19 Dec, 2020 @ 1:08pm

[v1.1] Fixed a small texture issue on the audio panel of all the medium Main Panels. (Thanks to Luco for reporting it)

Update: 19 Dec, 2020 @ 12:55am

Initial release! :D