NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

Red's Panels and Operators
39 Comments
Red-Thirten  [author] 25 Jun @ 6:40pm 
@simonplaysrblx The tutorial video says, "you're going to take this folder (reds_panels_and_operators) and copy it (in file explorer) into your park (folder)". Please watch the video if you are confused with anything else.
simonplaysrblx 25 Jun @ 4:34pm 
How do I export the scenery folder into my park? Is it in game or in file explorer? Im very confused.
Gamearoo 1 Nov, 2024 @ 1:42pm 
is there a way to get it where you have to hit two dispatch buttons at the same time or one after the other useful for vr and realism
Red-Thirten  [author] 26 Aug, 2024 @ 3:20pm 
@dk5aso Thanks! And I wish! Unfortunately the NoLimits Scripting API does not allow this currently :sad_seagull:
dk5aso 26 Aug, 2024 @ 12:01pm 
This is really good work!
Is it possible to use the buttons in full manual mod? For example turn the lift on and off, open and close breakes? That would be a huge expansion for NoLimits 2!
Thank you very much!
rollercoasterkid12 10 Jul, 2024 @ 5:05pm 
Think you! you just change nolimits 2 life! and I love your panels.:steamhappy:
rollercoasterkid12 10 Jul, 2024 @ 5:03pm 
(Hapa fan): the buttons do work with an block script on my computer
Red-Thirten  [author] 23 Jun, 2024 @ 3:19pm 
Update v2.2.2 is out now! Check out the Change Notes tab above for more details.
Red-Thirten  [author] 20 Jun, 2024 @ 2:50pm 
@Ki(c)k Thank you very much for catching this! I have verified the issue and will hopefully release an update to fix it soon. I also noticed simple "Transfer Track Left" and "Transfer Track Right" placards are missing from the pack, so I'll add those too :)
Red-Thirten  [author] 20 Jun, 2024 @ 2:15pm 
@haileymriter Haha, thank you for the kind words. It is possible, but the font would have to be monospaced (which just generally doesn't look good), newlines would be confusing to specify if you wanted them, there would be a character limit, and it would make the models less lightweight (especially if you had a lot of buttons) because more internal elements would be required. Assuming you have the latest version of the pack that uses user-defined textures for the placards, I ultimately decided the freedom and look of this method is just plain better. I hope you understand. Maybe I should share the Photoshop/GIMP file with the pack for easier custom placard texture creation.
hailey1312 19 Jun, 2024 @ 5:08pm 
I understand this game has it's limits, but is it possible to add a function to type custom placards from the scenery editor menu? Incredible pack, otherwise, you really changed this game for the better! The in-game control panels were kind of boring haha.
Ki(c)k 16 Jun, 2024 @ 12:28pm 
I've been waiting for this update for so long, a huge thank you! :steamthis::steamthis:
(just a small problem, the Switch left function does not work on the buttons, but I know why.
on the script in section :
// Track ready to move to new position
for left move, it's not only -1 >0 but -1 >= 0
Red-Thirten  [author] 15 May, 2024 @ 11:38am 
@Nick S Thank you for asking. The pack contains the 3D models in the .dae format. You are free to use these, but ONLY IF you strictly follow their GPLv3 license (please see the README.html file or this website [choosealicense.com] for details on what this means).

However, due to the file format or license, you might find it difficult to use these models for your application (either technically or legally). If that is the case, please feel free to reach out to me privately on Discord (red_thirten). We can discuss what you'd like to use them for and if purchasing a more free license is possible. Also, the original "source" files are unfortunately SketchUp; not Blender.
Nick S | Furry (FAF) 15 May, 2024 @ 4:07am 
this might not be possible but. do you by chance and or would be willing the realease 3d models of the controls. I wanted to make animations in blender with them as I can't find anyone selling 3d models of ride control systems.
Red-Thirten  [author] 24 Mar, 2024 @ 11:00am 
Version 2.0: Operator Interactions, Lights, & Sounds Update is now live! Hope you enjoy! Please let me know if you have any issues with it.
RBerry435 18 May, 2023 @ 3:19pm 
:eyes: Thanks for getting back to me! Love the mod and especially playing in depth maps with it installed.
Red-Thirten  [author] 17 May, 2023 @ 7:16pm 
@RBerry435 Yes! I just need time to update it since it will be a pretty significant update. Hopefully I will have time this summer after classes to do it.
RBerry435 17 May, 2023 @ 6:15pm 
The devs recently added a new api that allows you to interact with stuff ingame via mouse and vr, does this mean that finally we can be experiencing actual click to operate via this mod?
Red-Thirten  [author] 20 Nov, 2022 @ 2:12pm 
@HaPa Fan Please read the "Known Issues" section in the README of the pack. I plan to eventually release an API-based version of the pack that you can integrate into your own scripts. However, it is not possible in NL2 to have the pack automatically work with bestdani's Block Script without modifying the block script. The best you can currently do is use the buttons in "Static Mode".
HaPa Fan 20 Nov, 2022 @ 3:30am 
Hey, I have a Block Script on my Coaster from Bestdani. And with this Block Script the Buttons aren´t working :( Is there any way how I can use the Buttons with the Block Script?
Red-Thirten  [author] 8 Nov, 2022 @ 1:24am 
@ItsJustLJ Siwa There is no downloader. Steam should automatically download it. You can watch the video above for a tutorial on how to see it in NL2 and how to extract the contents.
ItsJustLJ Siwa 6 Nov, 2022 @ 1:13pm 
@Red-Thirten I did subscribe to it, but I cant find the downloader
Red-Thirten  [author] 6 Nov, 2022 @ 11:13am 
@ItsJustLJ Siwa Did you Subscribe to it?...
ItsJustLJ Siwa 6 Nov, 2022 @ 1:01am 
i cant find out how to download it.
Red-Thirten  [author] 3 May, 2022 @ 11:05pm 
@demomode_br Thanks! ^.^ Stay tuned for an update I'm working on that will clean up some things and add Siemens (European) operators.
demomode_br 3 May, 2022 @ 10:31am 
Amazing content <3
HappySword 19 Mar, 2022 @ 8:23am 
@red-Thirten i tried that, it doesn't work. but I found out how it works. Nevertheless thanks for your help
Red-Thirten  [author] 16 Mar, 2022 @ 12:00pm 
@HappySword Unsubscribe -> Reboot Steam -> Resubscribe
10pm_be 23 Aug, 2021 @ 10:22am 
Nice:steamthumbsup:, you should join the dev team !
Red-Thirten  [author] 7 Feb, 2021 @ 6:12pm 
@brooke5382 In the demo park? They are technically all from Canada's Wonderland: Dive coaster is Yukon Striker; Wooden coaster is The Mighty Canadian Minebuster; and the Arrow Swinging is Vortex. But none of the panels match their real-world panels; they are just generic demos.
domandnitro 7 Feb, 2021 @ 2:55pm 
what are the names of the coasters that have these panels
Red-Thirten  [author] 20 Jan, 2021 @ 9:44pm 
@ki(c)k The goal is to keep derivative works (that could potentially make the pack better for everyone) open-source and free. If you feel your changes would benefit everyone, you can PM me your changes and I can add them to the pack as an update (thus allowing you to lock it). If you feel your changes are more on the custom-side (ie. they only work with your coaster, or it's not standard), we can talk about making an exception to the rule :)
Ki(c)k 17 Jan, 2021 @ 8:30am 
" as long as they don't get packaged in a locked/encrypted NL2PKG file. " arf , this one is problematic
Red-Thirten  [author] 8 Jan, 2021 @ 6:29pm 
@ki(c)k Thank you so much for the kind comment! As per the GNU License, you are welcome to modify the scripts to your preference, as long as they don't get packaged in a locked/encrypted NL2PKG file.

To address your example, I'd recommend taking a look at the handleFullManualModeMode() function in the PushButton.nlvm file in the pack. You can easily change the status of a light there.

If you want another script to remotely control the status of a light, I think it is still possible, but would require a little more work.
Ki(c)k 8 Jan, 2021 @ 12:44pm 
I just have to give this set the maximum mark. He is perfect.

Being able to have any custum this way is just amazing, it would miss a little something but it's really not much, and I was wondering if it was possible to modify it on our own, while citing your work of course.
Notably to be able to define the status of a light (Fixed / flashing / off) to an object via another script can be which gives a status on the attraction (for example with a "Full manual mode" button to be able to tell it flashing in mode Normal and Fixed in manual mode)

but all i say is really big optimization, the set is really excellent, congratulations
Red-Thirten  [author] 24 Dec, 2020 @ 2:33pm 
Hey! So sorry for the lack of responses! Was on vacation...

@Fabrilax You're very welcome!

@colossal engineer Unfortunately, not really :-/ If you read the "Known Issues" section of the README in the pack it explains further, but TL;DR: It's not possible to do this without the ride running in scripted operation mode. And because I wanted this pack to be available to as many people as possible, I thought making that a requirement would be too difficult (plus other issues as well).

@crucrunch Thank you so very much for the kind words and excellently detailed feedback :) I really appreciate it!
Immelmanloop 23 Dec, 2020 @ 7:29am 
this is the single greatest item on any workshop. the ease of use and level of customisation available, without any compromise on realism, and the near limitless possibilities is something very rare in UGC but this has been done perfectly. Well done!:steamthumbsup:
colossal_engineer 21 Dec, 2020 @ 9:40am 
is there a way to make the buttons control the coaster with interaction?
Fabrilax 20 Dec, 2020 @ 2:25am 
Waited for sth like this a long time thx :)