Call of Duty: Black Ops III

Call of Duty: Black Ops III

Hashima
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Update: 21 Jan, 2021 @ 2:23pm

V1.12

- Major fix to the campaign (chapter looped further into the story due to typo)
- Fixed waypoints not deleting after test vile objective.

some other fixes will be addressed please let me know if you find any!

to be fixed:
- 3 or 4 player g_spawn in campaign (near HQ Obj) currently looking into this.
- Misplaced voicelines

Update: 20 Jan, 2021 @ 7:26pm

V1.1 Content Update: Final Content drop and fixes
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- Campaign Part 2
- Katana survival & pistol only bonus gamemodes added to random playlist
- Chaos Survival bonus gamemode replaces 'Lights out'
- 18 New Weapons (FROM COLD WAR AND MW)
- Several new areas opened up
- Added optional zombie counter to pre-spawn
- Bottomless Clip and Fast Feet powerups added
- Random Killstreak boxes (artillery, minigun, flame thrower, grenade launcher)

Patch Notes
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General:

- Map has now been setup to build in all supported languages, should now fix the language fastfile error.
- removed xmas easter egg and redesign.
- Lighting and AO adjusted.
- Added hint textures to training course (to help understand how everything works better)
- Reward laptop now works independantly from the campaign objective, relocated to table opposite
- Adjusted tunnel emergency leave trigger text and radius (Press F to leave the tunnel if the ladder kicks you off)
- Reduced a few more entities to increase optimization
- removed renetti from shop and weapon selection, replaced with another pistol
- Added FX to locate perks/ammo and random weapon boxes easier (mystery box location fx, look up into the sky to find them)
- Adjusted a few model positions and removed glitches
- Challenges have been adjusted to a more suitable count and timer, especially for team play challenges.
- Added red arrows on the floor near island general spawn and a few other locations to hint traversal areas (ie. you can crawl under table in a building)
- Buyable door prices have now been reviewed and adjusted to suit. most are now lowered.
- Changed powerup hud icons
- Avagardo now spawns in more locations
- invalid KVP structs now addressed
- Changed a few textures that were replaced due to APE issue
- Powerup drop now more frequent
- Added 6 more ammo resupply boxes around the map
- Shop weapons updated and more added to second shop
- added more zombie traversals to improve gameplay
- Increased start round zombie difficulty, faster walkers
- removed zombie speed variation
- default second spawn weapon (pistol) added at all skip intro routes and respawn
- Added various killstreak boxes around the map.
- Adjusted killstreak response time
- Several new routes opened up including new small rooms
- How shop weapons are given have now been adjusted

RIP: Lights out

campaign:

- Added waypoints to each 'multiple choice' objective.
- Added more waypoints further into the story.

Gamemodes:

- Added waypoints to each bomb in demolition
- Confined - fixed randomized locations, now has 10 areas to randomize between and doesnt replay the same areas.
- OITC - Removed unused gun from random selection
- Fixed 'Out of bounds' breach on infected
- Respawns for several limited weapon gamemodes now have checks for loadout

Additional credits:
- DualVII - Zombie Counter
- Natesmithzombies - bottomless clip and fast feet powerup
- Logical - CW Weapons
- EMoX - Katana


Please report any issues so i can address them one last time before putting the project to rest! Some issues may be due to transferring pcs and minor assets may not have loaded correctly

Follow me on twitter to see what else im working on: @Uk_ViiPeR

Update: 23 Dec, 2020 @ 5:57pm

V1.05 Content Update: Christmas edition
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- Complete christmas redesign of the map (including snow)
- Limited time new easter egg with randomized reward
- Shotgun Only Survival added to the random bonus gamemode list


Patch Notes
___________

General:
- Removed water clip in the sewers to prevent blocking certain areas

- adjusted clipping in sewer sections

- Changed ship interior textures to original

- Added option to either play or skip intro at the pre-spawn (black room)

- Added a failsafe trigger (look for the /!\ white icon, these will be used as game alteration settings ) to the ships weapon cache, only if you cant get on the helicopter use this to teleport to the island

- Added failsafe trigger to pre-intro spawn (preload settings room) this is to prevent issues from people joining active session.

- Added failsafe trigger to training (if gamemode is already active and stuck in area)

- Added mantle up at final obsticle in training course

- Timed Gameplay can only be enabled on certain modes (Night mode, Classic, SS, GG, No Gun, OITC, HQ, Dem, VIP ) you can enable this at the pre-intro spawn.

- Removed Powerup that took second (or all) weapons

- Adjusted how weapons are given in the shop and random boxes, should prevent your second gun being removed

- Reduced the amount of exploders when turning power on, should help resolve the g_spawn issue.

- Master light entities removed to generate shadows, SSI sun direction altered.

- Third person UI now destroys when using the toggle (tested in splitscreen)

- Added blood splatter effect onto players

- Added HUD Text to remind players there is a skip intro button at the NYC bus

- Optimized entity count a bit more, should reduce/remove the chance of g_spawn error. (And campaign string overflow, if the objective icons cause a crash in 4 player lobbies please let me know)

- Added FREE Ammo refil at training course (table behind you)

- Adjusted certain textures

- Improved flash light, now turns off in day time and doesnt blind other players

- removed inivisble barrier near north apartments


campaign:

- confined objectives (lowered HQ confined to 2 minutes, rail hub confined to 2 minutes, rail hub confined B to 2 minutes, roof confined to 3 minutes, iso confined 2 minutes, rail hub confined C 3 minutes)

- Changed 'test vile' objective text as it was misleading, this isnt one of the viles. you will need to find them on the island and bring them back to this location (no waypoints for this part of the objective)

Update: 19 Dec, 2020 @ 12:28pm