Half-Life: Alyx

Half-Life: Alyx

Compliance Unconfirmed [PART 1]
Showing 1-2 of 2 entries
Update: 6 Jan, 2021 @ 3:07pm

Ver 1.1 Patch Notes

Lighting:
-Emphasised the toner port during the final puzzle using lighting and texture cues
-Certain light leaks have been fixed whilst simultaneously enhancing the accuracy of shadows all throughout the addon.
-New light sources have been added.

Gameplay
-Altered the amounts of pistol and shotgun ammo ever so slightly towards the end of the map.
-Prevented the player from being able to see the combine suppressor despawn after running past before the elevator.
-Tweaked the spawn position of a combine grunt during the segment in which 13’s body is found. Previously, you could witness the grunt spawn if you looked closely.
-During the final segment, the elevator now closes behind the player when they leave, foreshadowing someone is coming. The elevator also dings and opens when the suppressor arrives.

Props
-Made all cloth/tarps prettier by using textures other than the default one.
-Moved certain tarps.
-Completely changed the light source for the volumetric lighting in the large room before the red keycard.

Skybox
-Fixed a very bizarre glitch where a different skybox would load if a certain(s) addon was enabled. This issue seems to be caused when multiple skybox.vmap files are detected, one being from one separate addon, the other from another. For whatever reason, HL:A will fail to load the correct skybox.
-Fixed being to see underneath certain structures in the skybox.
-Fixed skybox vis related issues.

And everything else I forgot.

Update: 20 Dec, 2020 @ 5:14am

Created Compliance Unconfirmed [PART 1].