Call to Arms

Call to Arms

[ARCHIVED] Enhanced Robz Realism Mod 0.21 "Time to Rise Up"
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Update: 2 Apr, 2021 @ 11:41pm

Update: 30 Mar, 2021 @ 6:37pm

Patch 0.21 ("Time To Rise Up" Update)

Plenty of bugs are fixed
- New sound system and damage system by HangEmHigh
- Updated models and skins by lpnam9114
- New skins by LOGAN

Update: 16 Feb, 2021 @ 4:01am

Patch 0.202 ("Peace is Upon Us" Update)

- Fixed ger2 bug.

- Fixed AT Grenade bug

- added Ostfront code for future multiplayer replace.

- Hetzer, x and xx models are replaced.

- T-34-3_ger2 , x and xx models are replaced.

- grille, x and xx models are replaced.

- Fixed ammo_box icons.

- Soldiers will now suffer and you will hear the sounds when they die in the blow folder.

- Logan added the skins of the American tanks.

- Logan added new sounds for the weapons (He added the number one next to the name to identify modified sounds and new music!)

Update: 16 Feb, 2021 @ 3:59am

- Logan added weapon set files have been rewritten to enable modified sounds:

+ mg34
+ mg42
+ thompson
+ svt40
+ mp40
+ mp44
+ ppsh
+ besa
+ fg42
+ johnson1941
+ maxim
+ garand
+ m1 carbines
+ m2 carbines
+ stg44
+ g43
+ shellheavy comming
+ reactive
+ artillery
+ granade
+ detonations
+ heavy mortaar or added refills of the mg and tank bullets when they finished firing

Update: 16 Feb, 2021 @ 3:43am

- New explosions for tanks

- New sounds for the crush folder

- New ambient sounds both for the environment and in its destruction such as concrete and more

- New hits of infantry and vehicles

- Logan rewrote the entity of the cases for a bilitate the icons.

- Logan have refreshed the flags.

- Not Implemented: a "live wallpaper".

Update: 14 Feb, 2021 @ 2:14am

Patch 0.2 ("Peace is Upon Us" Update)

- Limit all multiplayer to 1944-1945, fixed the testing and added "all" for multiplayer with all vehicles.

- Sounds have been all added again. with the immersion overhaul sound mod included.

- Fixed multiplayer localizations and some odd component wrecks missing localizations.

- All weapon flashes should now be fixed.

- Replaced the weapons with Guns for Robz mod, need to replace the old textures for the old weapons to decrease mod sizes.

- Fixed annoying FX when your car goes around.

- Fixed all mortars reloading bug.

- Added searchlight but not the lightfx yet, will add this with stuff.inc!

- Removed medkit, repair_kit and medkit_morphine, use the CTA version from now on!

- Readded all airborne vehicles weapons for singleplayer.

- Added helmet_paratrooper and cap_eng_afr for some specific units.

- Added flamethrower sounds thanks to LOGAN!

- Fixed missing texture marder_3h Grille Tracks.

- {"cannon" has been removed because it causes crashes similar to {"vehicle" 1.05} in breeds.

- grenade.inc has been activated.

- pz4e and pz4g needs to be merged into one model!

- IS-3 is now fixed and renamed into is3!

- ger2 removed for now.

- Send my application to 1C Champions again lol!

- Fixed lcvp pathing.

- Fixed USA Shotgun.

- Hero Button is removed.

Update: 24 Jan, 2021 @ 7:34am

Patch 0.18.2 ( 1.236.0 "Judgement Day" Update)

- Earlier patch to bring some compatibility with the latest patch. Learnt my lesson with setting the update far ahead!
- Since this is on my dev branch, some bugs are introduced.
- Rewrote cars.inc and add muzzle.inc and parts.inc to fix some of the textures and fx bug.
- Removed some flora and entities file. I officially declared this is done. A new mod would contain all of these removed content as part of the 0.2 update.

Side note: You can't update if you are invisible. Learnt it the hard way :)

Update: 19 Jan, 2021 @ 7:53pm

Patch 0.18 ("Judgement Day" Update)

- Fixed massive bug with selecting breeds and vehicles that were introduced in 0.17.

- AI has been fixed and now you can play multiplayer with it.

- Optimize and remove several unused textures to decrease mod size. It now has been moved to an upcoming mod.

- Added searchlight but missing lightfx.

- Added stack.ext and barrel.ext.

- flamethrower_shell has been readded but there is a need to find the corresponding code for it.

- Removed all markers!

- Changed cars.inc and added explosive.inc.

- Fixed the texture problem with Jadgpanzer texture.

- Added Panther G m10 to replace the pz5A for the SS faction.

- Updated the FX to the latest version.

- Added a crude implementation of my mod in Conquest.

- Rewrote the code for ranging and ballistics.

- Added preload for most weapons. (No small arms however, make it more realistic!)

- Radio is working ;)

- Fixed crashing for flamethrower (BUT IT DOESN'T WORK!)

- Fixed a bug with 4 missing caps and added some anti_tank and anti_infantry mines models.

Update: 9 Jan, 2021 @ 12:23am

Patch 0.17 ("The Eagle Has Landed" Update)

- Converted most if not all localizations files to CTA standard allowing for naming most systems.
- Converted most if not all multiplayer files to CTA standard allowing most systems to spawn properly.
- Fixed a bug related to no crew spawn for multiplayer vehicles.
- Fixed several campaign related bugs.
- Unfortunately, maps and props of WW2 didn't make it in this patch but the system is ready to receive it! It still introduce one huge error that I am asking for some help. Expected this to be fixed by 0.18 Patch.
- Several other smaller naming and texture changes (especially now that i have fixed ammo boxes!) not documented.

Update: 3 Jan, 2021 @ 9:01am

Patch 0.16 (The Bugs Hunting Update)
- Removed some incompatible interaction_entity files because it prevents starting multiplayer for more than 1+ person.
- Restored Strategic damage Report view, thanks for Sundiata for his work!
- Bleeding is now working!
- Removed all outdated animations as testing concluded. I don't think there is anything worth keeping. However, support file are still left (not the actual animations!) for those whom would like this to see a return!
- FIxed missing tank helmets for US and Russian Tankers in Robz.
- Fixed weird btr_80 adjust_volumes bug. This was thought to be fixed last patch but the new CTA update removed the {rear code}!
- Added "bridge_steel" and "bridge_snow" for game compatibility reasons but it needs some rewrite!
- replaced IS-3 models, fixed multiplayer code! In the future, monitor IS-3 Guard (is3_guard) in Russian Guard.