Starbound

Starbound

Elektrolite - Fps Improvement
Showing 11-20 of 24 entries
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Update: 28 Dec, 2020 @ 10:52pm

minor edit:

- modification to the client.
- modification to the rendering.
- modification to the world server.

Update: 28 Dec, 2020 @ 11:16am

The fidelity update.

This update was consisting to improve world loading and stuff.

- modification to the client.
- modification to the world server.

The system as been benchmarked with visual studio debugger.They are showed in the mod thumbnails.
The process was to start the debugger at the world loading (when the character drop from air.).With the same scene and world as loading references point with a snapshot at 60-61 seconds of listening.

Update: 27 Dec, 2020 @ 8:30pm

minor fix:

- rendering modiffication to clear cached more fast.

Update: 27 Dec, 2020 @ 7:24pm

major fix:

- removed world storage from mod.The misconfiguration was making the world generation queue occuring more often
wich with time requesting more ram usages.

Update: 27 Dec, 2020 @ 6:47pm

Mo cached update.

This update, is various optimisation around the cached system.Also the mod don't do anymore changes to the lighting system.

- modification to the client.
- modification to the rendering.
- modification to the world storage.
- modification to the world template.

Update: 27 Dec, 2020 @ 11:27am

The polish update:

- modification to rendering
- modification to client
- modification to world storage
- modification to blood particles
- modification to text particles

Now the mod will receive less update, don't worry i will still trying to make it better.
Your client should be version 1.2.To know if your are currently using Elektrolite client simply run the game in window and look the name of the window.

Update: 26 Dec, 2020 @ 10:33pm

- lighting modification.
- rendering modification.

Update: 26 Dec, 2020 @ 8:02pm

The Lite Update:

The mod don't use anymore assets compression.The reason is that i want the mod fully compatible with other mod & also be lightweight as possible.After many test and different method i decided to kept those that have a significant impact on the gameplay to make it fluid as possible without breaking to much the game visual original quality.The mod is a release content from now with a version 1.0. To be sure you've loaded the Elektrolite client configuration, turn the game in window mode and look the name of it.

The mod kept

- client modification
- world storage modification
- particle text modification
- weather modification
- lighting modification
- rendering modification

The mod did not kept

- Png compressions
- critters modifications

Update: 26 Dec, 2020 @ 2:06pm

- minor fixes to the client , could not wait to share the build as its work really nice with less frame skip.

Update: 26 Dec, 2020 @ 1:16pm

- optimised the weather.
- optimised the client.