Starbound

Starbound

Elektrolite - Fps Improvement
152 Comments
[SUB] WIZ 1 May @ 1:30pm 
Could you make a simple mod that would permanently remove items that drop after death, that would be interesting
Diarrea 10 Mar @ 3:19pm 
Archivos adicionales:
starbound.config, este archivo de configuración contiene el arreglo para ejecutar al minimo la fidelidad del servidor. De lo contrario, es automático, también es recomendable desactivar la sincronización vertical (Esta modificación puede hacerla usted mismo). Dejo el archivo de configuración para aquellos que no les gusta tocar sus archivos de configuración. Puede encontrar el archivo en las discusiones.
Diarrea 10 Mar @ 3:19pm 
-traducción en español por Diarrea:

El mod apunta a mejorar los fps sin afectar el contenido gráfico original del juego.

Complementos:
Los sig. deben usarse con el mod Elektrolite de lo contrario el juego no iniciará. Asegúrate de tenerlo instalado

[1st link]: fskip, realiza más saltos de fotogramas que Elektrolite, para quienes que necesitan más jugo.
[2nd link]: Sin partículas de texto, elimina las partículas de texto, como los indicadores numéricos de daño.
[3rd link]: partículas de texto pequeñas, reduce el tamaño de las partículas de texto,
Diarrea 10 Mar @ 3:18pm 
I appreciate your work and I would like to leave you a better translation of your description in Spanish, I hope it is not too presumptuous of me. :steamthumbsup:
Xeredek 28 Jan @ 2:27pm 
It's as impressive as it is depressing that mod authors have put far more effort into just getting this game working than chucklefish ever did. One way or another, the only people who really put genuine care into this game were mostly folks who did it without getting paid :/

Thank goodness for Open starbound, I love this game despite it's glaring flaws and that project gives me hope it has a future- not to mention finally making it actually playable in the here and now!
indeepj 17 Nov, 2024 @ 7:00am 
is this steam-only?
❀♥.°Rocio°.♥❀ 22 Aug, 2024 @ 7:23pm 
Sad, this mod is broken. Entities around they move like they are un slow camera...
Super nova 11 Mar, 2024 @ 3:57am 
This MOD may make the animation not smooth, and the box will lag when you open it. I am not sure if it is a problem with this MOD. Removing this MOD will solve the problem. It may or may not be effective.
Rynnex 1 Feb, 2024 @ 10:39am 
Is this compatible with F.U. Or Arcana since it sort of modifies the game's files quite a bit?
knishle 27 Feb, 2023 @ 1:56pm 
Horribly broken
ZerKoma 4 Feb, 2023 @ 7:36am 
Is this client side?
COVID-19 25 Jan, 2023 @ 7:51am 
Interestingly, this mod seems to have the opposite of the intended effect with my modpack.
Still trying to nail down the culprit for sure, but removing this mod seems to have drastically reduced frame drops, lag, unloaded chunks, freezes, freezes when opening chests/picking up items, and other issues...
Bell 21 Nov, 2022 @ 12:47am 
Спасибо !
Isco  [author] 13 Sep, 2022 @ 11:56am 
Hi @Sasha Fox #SaveTF2 , I dont think the mod have perceptile effect on high-end computer. 1200 mods is alot ,:) !
Sasha Fox #SaveTF2 1 Sep, 2022 @ 4:18am 
Hiya, something I'm curious of is if even when powered off, if point lights still render the same and just not display the light but still calculate where the light can spread, I ask this as I have the all lights are point lights mod, at a USCM base the games FPS would drop even after turning off 40-60 lights. The only fix was to destroy them.

To me this would suggest that the lights keep calculating even when turned off. This is insane if its the truth, was wondering if you knew anything or could fix this.

I also wonder about how often lights and other things update. If there is anyway to have them update slower unless a door or block is destroyed or something like that to free up a ton of performance without graphically changing the game. Or even if lighting could be pushed to another thread entirely as I have the mod that is meant to help with number of cores, but I know its limited in what it can do.
Sasha Fox #SaveTF2 1 Sep, 2022 @ 4:18am 
There was a mod for Barotrauma made as they found out the game would check certain objects such as ore 60-120 times a second from what I can remember. It did this to see what state it was in and did it with most of the environment.
It was found changing the Value to 20 times a second had no effect on the look or feel of the game, but it gave 200%-500% performance increase due to the decrease of overhead on the main thread allowing for far better multi-core and even without multi-core it boosted the performance like crazy due to freeing up the CPU regardless to process other things.

Would Starbound benefit from anything like that?
I run over 1200 mods and am still expanding.

My specs
5.1GHzx48 Cores
3xRTX 2080SSS
16x64GBs
512GB 980 Evo as gaming hard drive
254GB 980 Evo Raid 0 as OS drive.
Isco  [author] 29 Aug, 2022 @ 10:13am 
Hi, @Azure yes this what this mod tries to do. But i won't say that chuckle fish are lazy. The mod & addon adjust various file of the game. They change like by example the pixel size , removing some etc.
Azure 24 Aug, 2022 @ 7:57pm 
So, this act as a optimisation mod which part that chuckle fish is too f lazy to do?
Isco  [author] 9 Jul, 2022 @ 12:33pm 
Hi @Serath , i understand what can be your feelins around that ... When i started playing this game i was mostly unable to do most of what the game was offering including the first planet mission. Optimation mods are not , like gift given by the gods and mostly its more recommended to affort a up to date computer but they can help to play in waiting that time. Did you tried the fskip ? If you dont i suggest it. Over that i caint really tell what happened to you side and its unfortunate. And yes Fracklin is a big bone beast.
indeepj 8 Jul, 2022 @ 12:25am 
presumably, definitely
Serath 29 May, 2022 @ 7:31pm 
From my memory, (last time I played was my old computer) it's mostly smooth FPS, but only during the really heavy stuff does it get boggled down, particularly during lots of effects or the heavy Frackin Universe stuff.

Fast forward to today, I haven't played far enough to really find out how bad it is though, but so far it mostly feels the same as years ago. I seriously doubt it's a hardware issue though at this point, it's mostly just (possibly hard-coded) bad optimization.

I remember one of the patches post 1.0 the game ran well no matter what you threw at it mod-wise. With the last one or two patches, I think someone said they might of botched it, and unfortunately have left it in it's current state permanently.
Isco  [author] 29 May, 2022 @ 6:29pm 
@Serath , woah this is a nice Graphic Card at first i was to say it can be opengl that would not be support by your graphic component. But as im looking in the reviews it scored so much higher than other cards :https://www.guru3d.com/articles-pages/geforce-rtx-3080-founder-review,29.html . I tested and created the mod on an old all-in-one quad-core with integrated hd intel graphic 64mb (windows 7) (screenshots) and a i5 4core with also an integrated graphic card of 128mb (linux mint). Its really surprising that you need this mod or other fps fix mods to play on your machine, wich is more recent that the one im using actually the windows i used to config the mod.
Serath 29 May, 2022 @ 11:33am 
Oh no, I made sure to run either this mod or the other one. And I get the same thing.

I did try to run the game without Vsync and it didn't make a difference, but I don't exactly have a low-end PC either. (GTX 3080, Ryzen 9 3950X, 32GB RAM, SSD.) My previous computer, which was still considered mid-range a few years ago had about the same problem. I still get frame rate issues during certain parts. (Lots of particles, heavy rain, fire coming down, etc.)
Isco  [author] 29 May, 2022 @ 11:07am 
Hi @Serath, yes this mod uses also of this method for the server fidelity. In an other part i don't what they do to compare it to my mod. I readed the description. May both mod are incomptatible .-., ! Did you tried to run it without the vsync off, that you can find in the configuration files like they mention. I also tried the game on linux vs windows. It run hyper well on linux meanwhile this mod has been configurated in windows. I wish it will help you :) ! Normally vsync fixed 90% of everyone problem with low end pc. After that its a question of lightning and sooooo many particles (wich is all the beauty).
Serath 29 May, 2022 @ 3:12am 
For what it's worth, I'm getting the same low framerate monsters that this mod seems to cause

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2777369762&searchtext=optimize

in this one.
Isco  [author] 12 May, 2022 @ 6:25pm 
@Nihil Hi ! Thanks for showing me this :) . I will look at it.
NihilRetnar 12 May, 2022 @ 12:11pm 
@Chrome, I saw your comments about patch conflicts, you could use { "op": "test", "path": "/stuff/morestuff", "value": "thevalue" }, as part of the patch in order to disable that part of the patch if it returns false.

Like:
[
[{ "op": "test", "path": "/stuff/morestuff", "value": "thevalue" },
{ "op": "replace", "path": "stuff/morestuff", "value": "newvalue" }],
[{ "op": "add", "path": "stuff/morestuff", "value": "newvalue" }]
]
This patch would first look for thevalue under stuff/morestuff and if true then it will replace it with newvalue, otherwise it won't to anything. Then it is combined with another patch that will always add newvalue to stuff/morestuff, which works regardless of the check.

Check out: http://jsonpatch.com/
Isco  [author] 10 Apr, 2022 @ 1:56pm 
Hi @Ashtar , the mod should be compatible with parallax compression as i don't touch the pngs for the Optimized bound idk honestly what they do. For that one may it cause minor confliction. Hi Едет хонда едет , yes i used google translate. Sorry for the bad translation. I will appreciate a more adapted translation !
Wishin' I was fishin' 29 Mar, 2022 @ 4:38am 
Did you use google to translate description? I can translate it on russian, if you want, since it's really bad right now.
Ashtar 26 Mar, 2022 @ 9:53pm 
is this compatible with these mods?

Optimizebound

Parallax compression (FPS improvement)
Isco  [author] 30 Dec, 2021 @ 5:12pm 
Hi @Lood Janglosti & @hacked4u , may the mods you are using conflicting with the files i touched or others mods .-., ! Most of the time is file conflicting.
Enhab 30 Dec, 2021 @ 3:36pm 
I had the same issue with this and Frackin'.
Desktop_Monkey 7 Nov, 2021 @ 8:30am 
maybe it's some other mod i have installed causing that memory leak?
optimization is weird.
Isco  [author] 5 Nov, 2021 @ 2:19pm 
@Mr_Ripley Thanks, i'm glad to read that.
the_silver_bandit 4 Nov, 2021 @ 8:52pm 
For myself, I find that it works very well for Frackin'. I am using an i5-4670K and this mod prevents any stuttering with all of the mods I am using.
Isco  [author] 25 Oct, 2021 @ 7:11pm 
Hi @hacked4u , thanks for the report.It is often asked if it work with other mods.Sadly i don't know what could cause that.Frackin is a huge mod :).
Desktop_Monkey 23 Oct, 2021 @ 9:05am 
(at around 20-30 minutes of runtime the memory can go up to 5kMB if this is installed with frackin)
Desktop_Monkey 23 Oct, 2021 @ 9:04am 
While i'm sure the mod works very well in vanilla, i'd seriously advise against using this in something like frackin. as far as i can tell it can actually make the performance worse

again, this is probably more optimised for vanilla but i wanted to put out a quick warning
Isco  [author] 30 Aug, 2021 @ 3:16pm 
Hi , @Senpai-Kun(GBS) :3.Today i have uploaded the No point light addon for the mod.I wish it fullfill your will.Cordialy Chome.
Not a Spy 24 Aug, 2021 @ 8:59am 
thanks,its good enough that you are willing to take a look at it in the future
Isco  [author] 22 Aug, 2021 @ 11:13am 
Hi @Senpai-kun(GBS) :3.The answer is yes i can look to try make a new addon for that purpose.But at the moment i'm really busy in other life projects, when my hands will be a bit more free i will work on it :).I wish you understand and thanks to use the mod and comment it .
Not a Spy 21 Aug, 2021 @ 6:31am 
its possible to make and addon to remove point light shadows?,there is a mod that does that,but for whatever reason it doesn't work as intended anymore,idk if chuckefish hard coded it or its some sort of weird compatibility issue
Borealis 12 Jun, 2021 @ 10:34am 
Then I don't know what would be causing it...
Isco  [author] 12 Jun, 2021 @ 10:32am 
Well if they just did some tweaks around the parallax system, no there should not be problem.
Borealis 12 Jun, 2021 @ 10:05am 
I used some parallax merge fps improvement mods, but that's it... Correct me if I'm wrong, but I don't think that those would be the problem...
Isco  [author] 12 Jun, 2021 @ 8:48am 
Hi, @The_Watcher , i'm sorry to hear that.I checked recent updates.Nothing seem to mess with the files i modificated.Did you used some other mods with it.That change graphics to ? Some users previously had encounter, problems using futaras engine.
Borealis 11 Jun, 2021 @ 6:01pm 
* : (
Borealis 11 Jun, 2021 @ 6:01pm 
I have an issue, when I downloaded this mod, something got bugged, and my game apparently lagged more than usual, I think this mod may need to be updated and fixed... : (
kirb 30 May, 2021 @ 7:11am 
People have fps problems?
Armok 17 Apr, 2021 @ 9:57am 
@Chrome ah, I see