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starbound.config, este archivo de configuración contiene el arreglo para ejecutar al minimo la fidelidad del servidor. De lo contrario, es automático, también es recomendable desactivar la sincronización vertical (Esta modificación puede hacerla usted mismo). Dejo el archivo de configuración para aquellos que no les gusta tocar sus archivos de configuración. Puede encontrar el archivo en las discusiones.
El mod apunta a mejorar los fps sin afectar el contenido gráfico original del juego.
Complementos:
Los sig. deben usarse con el mod Elektrolite de lo contrario el juego no iniciará. Asegúrate de tenerlo instalado
[1st link]: fskip, realiza más saltos de fotogramas que Elektrolite, para quienes que necesitan más jugo.
[2nd link]: Sin partículas de texto, elimina las partículas de texto, como los indicadores numéricos de daño.
[3rd link]: partículas de texto pequeñas, reduce el tamaño de las partículas de texto,
Thank goodness for Open starbound, I love this game despite it's glaring flaws and that project gives me hope it has a future- not to mention finally making it actually playable in the here and now!
Still trying to nail down the culprit for sure, but removing this mod seems to have drastically reduced frame drops, lag, unloaded chunks, freezes, freezes when opening chests/picking up items, and other issues...
To me this would suggest that the lights keep calculating even when turned off. This is insane if its the truth, was wondering if you knew anything or could fix this.
I also wonder about how often lights and other things update. If there is anyway to have them update slower unless a door or block is destroyed or something like that to free up a ton of performance without graphically changing the game. Or even if lighting could be pushed to another thread entirely as I have the mod that is meant to help with number of cores, but I know its limited in what it can do.
It was found changing the Value to 20 times a second had no effect on the look or feel of the game, but it gave 200%-500% performance increase due to the decrease of overhead on the main thread allowing for far better multi-core and even without multi-core it boosted the performance like crazy due to freeing up the CPU regardless to process other things.
Would Starbound benefit from anything like that?
I run over 1200 mods and am still expanding.
My specs
5.1GHzx48 Cores
3xRTX 2080SSS
16x64GBs
512GB 980 Evo as gaming hard drive
254GB 980 Evo Raid 0 as OS drive.
Fast forward to today, I haven't played far enough to really find out how bad it is though, but so far it mostly feels the same as years ago. I seriously doubt it's a hardware issue though at this point, it's mostly just (possibly hard-coded) bad optimization.
I remember one of the patches post 1.0 the game ran well no matter what you threw at it mod-wise. With the last one or two patches, I think someone said they might of botched it, and unfortunately have left it in it's current state permanently.
I did try to run the game without Vsync and it didn't make a difference, but I don't exactly have a low-end PC either. (GTX 3080, Ryzen 9 3950X, 32GB RAM, SSD.) My previous computer, which was still considered mid-range a few years ago had about the same problem. I still get frame rate issues during certain parts. (Lots of particles, heavy rain, fire coming down, etc.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2777369762&searchtext=optimize
in this one.
Like:
[
[{ "op": "test", "path": "/stuff/morestuff", "value": "thevalue" },
{ "op": "replace", "path": "stuff/morestuff", "value": "newvalue" }],
[{ "op": "add", "path": "stuff/morestuff", "value": "newvalue" }]
]
This patch would first look for thevalue under stuff/morestuff and if true then it will replace it with newvalue, otherwise it won't to anything. Then it is combined with another patch that will always add newvalue to stuff/morestuff, which works regardless of the check.
Check out: http://jsonpatch.com/
Optimizebound
Parallax compression (FPS improvement)
optimization is weird.
again, this is probably more optimised for vanilla but i wanted to put out a quick warning