Garry's Mod

Garry's Mod

GibSplat 2 (feat. GalaxyHighMarshal)
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Update: 22 Aug, 2022 @ 2:56pm

Added fall damage multiplier slider.

Update: 19 Jun, 2022 @ 8:05am

* Fixed error when using slash type weapons (swords, knives etc)
* Fixed rare error when shooting a ragdoll.
* Fixed decals sometimes not being applied to the world
* Player ragdolls now react more similiar to npc ragdolls when killed by a physics prop.
* Added proper RagShoot support (no more severed hands shooting)

Update: 30 May, 2022 @ 7:40am

* Fixed ragdolls sometimes gibbing from seemingly nothing
* Fixed meshes not inheriting player color

Update: 24 May, 2022 @ 7:59am

* Fixed lag spike on first kill (forgot to preload texture info)
* Fixed potential nil error

Update: 21 May, 2022 @ 3:19am

* Rewrote entire mesh generator to be 10x faster
* Rewrote entire damage system to be more responsive
* Fixed meshes not using proper skin
* Fixed gibs being generated mulitple times
* Fixed zombies and antlions using default gibs when killed by an explosion.
* Zombies now load the their appropriate headcrab meshes as well
* Fixed blood effect spamming particles when tabbed out freezing the game.
* Minor performance improvements here and there (dont expect any miracles)

Update: 6 Jul, 2021 @ 10:09am

Fixed error in effect

Update: 6 Jul, 2021 @ 6:30am

Fixed decals sometimes turning into error models

Update: 26 Jun, 2021 @ 8:45am

Fixed error in bulletholes code

Update: 23 Jun, 2021 @ 4:02pm

Fixed clientside gibs using the wrong material
Slightly improved performance for ragdolls spawning.

Update: 23 Jun, 2021 @ 1:02pm

Slight improvement to damage position detection