Cortex Command

Cortex Command

Space Pirate Federation
Showing 1-10 of 13 entries
< 1  2 >
Update: 7 Feb, 2016 @ 10:32pm

Added the Crags of A'mon. An old map originally in the House of Suns.
Fixed a couple of small problems. No major changes.

Update: 30 Jan, 2016 @ 10:20pm

Complete sprite overhaul.
Tweaked the balance of a few guns, no massive changes.
Added the MD M27A1 Plasma burstrifle.
Changed the dropship AI to use a version by Abdul Alhazred on DRLF.

Commented out the flamethrower and pyro due to lag.

Update: 8 Dec, 2014 @ 3:40am

All rifle type weapons have increased damage, they are now effective and headshots on human actors will do massive damage, if not kill outright.

Fixed a bug where pistols were being spawned as primary weapons in scenarios.

Update: 8 Nov, 2014 @ 7:43am

Lowered the dropship's centre of gravity to dramatically increase stability.

Update: 6 Nov, 2014 @ 2:48am

Dropship now 100% completed, gibs all over the place. :D
Also added in Campaign dropship loadouts.

Update: 6 Nov, 2014 @ 12:01am

Re-added the dropship, should work properly now, gibs half done.
Also tweaked the rocket gibs so they are no longer feather light.

Update: 15 Oct, 2014 @ 11:48pm

Some cosmetic changes, random hats, yay!
Touched up the stance of the regular privateer and changed the preset actors default to being off. No more buy menu clutter, the readme will show you how to re-enable them if you so wish.

Update: 4 Oct, 2014 @ 12:54am

Doh. Craft prices updated aswell, Dropship commented out due to WIPness.

Update: 4 Oct, 2014 @ 12:36am

Balanced prices and updated mod dependencies.
Nothing Major.

Update: 11 Mar, 2014 @ 3:19pm