Left 4 Dead 2

Left 4 Dead 2

Unified Charger Skeleton
Showing 1-9 of 9 entries
Update: 27 Feb, 2024 @ 1:57am

-added my new sequences to the sequence order for the locational flinches plugin
-added anim include for locational flinches plugin

Update: 23 Jun, 2023 @ 6:45am

-added fix for inccorect hitbox group numbers

Update: 30 Dec, 2022 @ 5:20am

-redid jigglebone properties
-updated viewmodel (added tls look_poses and trans_run/idle from charger for right arm and jockey for little arm)

Update: 19 Feb, 2022 @ 4:57am

-"reverted" the adjusted rotation of the foot bones across all 3 SI models so that they're now exactly on mark with the original foot bones angles, but still adjusted to fit the Survivor/L4D1 SI rotation scheme (previously I'd rotated them 15/20 degrees off unneccesarily - if you have a mod using this skeleton, sorry but you'll have to adjust the rotation of the foot bones)
- restored the original foot hitbox dimensions now that the foot bones are rotated properly (doesn't actually apply to the Jockey since his hitbox was already/is on the original L4D2 SI skeleton due to a merging bug during riding)

Update: 15 Dec, 2021 @ 11:40pm

-fixed sequence misorder due to new ladder aimmatrix

Update: 19 May, 2021 @ 5:00am

-added modified first person arms

Update: 4 Jan, 2021 @ 12:50am

-added jigglebones to overalls as were seemingly present in very early renditions of the model (used overall bones that could be found in a few select animations included with the source files for the Charger from the SDK)

Update: 1 Jan, 2021 @ 6:29pm

-fixed broken hitboxes

Update: 31 Dec, 2020 @ 11:23pm