ARK: Survival Evolved

ARK: Survival Evolved

Ark Un-natural Evolved Mod (Aka Ark Macrocercodraco mod)
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Update: 18 Jan, 2022 @ 2:52pm

- Aim Offset for macro fixed :D
- Rock throw tail whip removed from macro
- Macros tail whip and rock throw are the same attack now
- All controls are moved down one, so basically X is now whatever lctrl used to be, Lctrl is now wht Rctrl used to be etc etc.
- Micro slight speed nerf
- Allo bite animation changed a bit
- Allos use bleeding bite more often now

- Wererox particles fixed up properly and claw swipe executes quicker and more often now.

- Spino now uses same mesh as vanilla, no longer larger than normal spino.
- Grand obsidian wyvern AI improvements.

- Rumblehorn bite attack executes quicker now
- Rumblehorn headbutt damage tripled and uses large herbivore damagetype now (wtf i made it do 12 damage before?)

- Fixed pachy\'s hitbox
- Stat adjustments for a few creatures.
- Diplos tail whip hitbox reduced because the actual issue before has been fixed.
- Removed any nontail hitboxes from the diplos tail whips now.

Update: 30 Dec, 2021 @ 2:33pm

- Fix giant rat bite socket i guess.
- Buffed pachys headbutt damage and speed
- Pachy now has base 300 hp.
- Utah/Deinonychus left click has a chance to do swipe or bite animation. No longer inflicts bleeding instead shreds armor like the carnotaurus.
- New pouncing kick attack on Lctrl. Inflicts the bleeding debuff. Requires stamina and has a cooldown.
- Fixed raptor camera/improved raptor camera.

- Raptors now pounce against tamed creatures, pounce damage buffed to 15 from 10, but pounce now requires stamina. Making raptors terrifying, like their jurassic park franchise counterparts.

- Removed majority of spawns for reworks, they now basically have a 15-30% chance to replace a vanilla variant on spawning, only exceptions are the big herd herbivores and the yutyrannus, allo, spino, galli, and gigapleura.

Update: 30 Dec, 2021 @ 5:45am

test

Update: 19 Dec, 2021 @ 8:54am

- Some fixes to the colossi
- Colossi now get normal melee damage per level when wild rather than super boosted at 15% when wild and tamed (EXCUSE ME WHY DID I DO THIS?!?!?! THEY CAN ALMOST DOUBLE THEIR DAMAGE IN JUST A FEW LEVELS?!?!). (for context this was 50% more melee damage than typical tamed creatures per level and 3x the melee damage gained when wild). (some even gained 20% PER LEVEL)
- they gain 25% higher melee than vanilla creatures when wild now due to inability to breed but identical when tamed
- Dragon hunter hermitaur now always hits twice with its smash attack.
- Redid how speed on hermitaurs worked, they now walk a tad faster and run a smidge slower but their run animation isnt as fast and matches up better so at higher levels they arent as insane fast.
- New bite animation for allo, attacks much quicker now.
- Removed old unused allosaur bite animation.
- Nerfed the hermitaurs base health from 2000 to 1500.
- nerfed rex attack speed
- quetz no longer flees when low on hp
- Quetz no longer immune to knockback
- ALL colossi except AT can enter boss arenas now. Drag weight reduced to 551

- Disabled linux support for this mod, due to cooking times. Will probably have to drop linux support once lost island hits the kit entirely because apparently lost island is absolutely huge and gen2 was already a 70 gb increase to devkit size...

Update: 9 Dec, 2021 @ 2:48pm

===Colossi TLC!===
- Fixed retargetting and proper models.
- Nerfed run speed on all colossi.
- Added roar on Lctrl to all colossi.
- Colossi now have swim animations.
- Colossi now have proper torpid idle and out animations.
- Colossi can now use rock golem saddle.
- Arm thrust attack of colossi is now a throw, different for all colossi

==Tempered==
- Throws a weak rock which dismounts riders.

==Fire==
- Throws a rock that sets creature on fire, no delayed explosion but has the same fire effect as the brute X golem.
- Two handed slam can now do rider direct damage and demolishes all structures. Uses the magmasaur fireball damagetype rather than wyvern breath.

==Ice==
- Can now harvest stone and metal with left click.
- Throws an ice spear which slows targets, but if it directly hits a rider it dismounts them like a lance. Deals reduced damage to players.

==Arch-Tempered==
- Right click is no longer special, just does a basic two handed slam that cannot be used while moving. Same effects as left click.
- Throws a normal rock, slightly higher damage than the tempered.
- Rctrl is now its rampage attack. It has the same damage as before but is FAR deadlier, DEMOLISHING all structures with the damagetype of titanosaur. Cooldown now is 15 seconds, and it drains stamina per smash in the animation to prevent stamina recovery.

- Colossi now have rock golem-like diets.
- Can now level colossi speed
- No more - 10 speed on tame
- nerfed damage and hp on tame addition from 50% to 25%
- added trample damage.
- Fire colossi now has a 1.5x water weakness


- Hermitaur now has a Lctrl big claw snap attack, stationary attack.
- Dragon Hunter Hermitaurs big claw snap attack is more deadly than the normal hermitaur, as it demolishes all structures AND inflicts giganotosaurus bleed rather than allosaurus bleed. It also drains stamina.
- Diplo tail swipe only hits once again.

- Anky is now immune to bleed

Update: 5 Dec, 2021 @ 8:41am

- Bug fixes
- Colossi new attack on X, spin attack, nothing special just 360 degree coverage.
- Might have to remove colossi next update and readd them, properly retargetting skeletons this time since the models right now are broken AF.

Update: 25 Nov, 2021 @ 6:38pm

- Wererox\'s claw charge now launches it forwards with natural impulse simalier to procoptodons jump kick.
- Wererox claw swipe cooldown reduced as it inflicts deinon styled bleed now.
- Galli launches via impulse rather than jump now
- new anims for rumblehorn

Update: 21 Nov, 2021 @ 6:29am

- TLC microskliri rex, tamed only attack, it can now pick up and thrash around prey in its mouth. before letting them go, simalier to apex.
- nerfed micro bleed to 5 damage rather than 6
- Micro run speed reduced, walk speed increased
- Macro stamina adjustments again
- Skliri charge attack AOE increased.
- New skliri roar animation that can play, has 3 different animations to play on its roar.

Update: 15 Nov, 2021 @ 10:09am

- Small balancing changes
- Skliri should now attack rexes and stuff when wild

- Stego new custom bite animation, no longer glitches into the floor slightly
- Slightly increased AI styraco\'s attack range.

Update: 1 Nov, 2021 @ 7:07am

- Skliri TLC, skliri is now the fastest man alive, turns out this didnt take that long to do, took me like 3 hours last night.


- Made the creature discussion page look nicer