ARK: Survival Evolved

ARK: Survival Evolved

Ark Un-natural Evolved Mod (Aka Ark Macrocercodraco mod)
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Update: 28 Aug, 2021 @ 5:41pm

- Macrocercodraco now has base 10 bil torpor, not scaling with level
- Macros taming weapon now inflicts 5% max torpor per hit on macro, invincible buff prevents it from being added entirely
- Macro loses 100 torpor per second
- Nerfed tamed macro health levels to 0.15 and damage to 0.05 same as when wild for damage rather than like typical tamed creatures. wild levels to 0.18 for hp and 0.5 for damage
- Nerfed macros stam levels when wild to 5% and when tamed to 10%
- Macro base stamina nerfed to 1000
- nerfed macros 25x weaknesses to 10x and 8x to 4x
- macro roar no longer harvests wood
- deafened no longer dismounts riders.
- fixed macros eat animation

MACROS TAMING METHOD HAS BEEN UPDATED, WHEN IT ROARS YOU MUST HIT IT IN THE HEAD IN ORDER TO INFLICT TORPOR, FAILURE TO DO SO WILL RESULT IN NO TORPOR INFLICTION, YOU CAN TELL IF YOU INFLICTED TORPOR SUCCESSFULLY IF A SPECIAL EXPLOSION AND ANIMATION PLAYS

- Micro bleed now credits the micro. Drains up to 5 hp per second, stacks 15 times like always, lasts 10 seconds. EXTREMELY deadly vs small creatures below 500 drag weight now. SLIGHT max % based drain, comparable to clawed debuffs % drain from dragons evolved, which if i recall correctly is around 1/10 the amount fire wyvern breath drains % wise

- Wererox new attack on Rctrl. Nothing special, just a charge attack with simalier base damage to the bite but with bigger AOE, stamina cost, and a slight cooldown. Nothing unique about it
- Wererox should no longer roar as ai when attacking

- Bullets should no longer deal no damage to macrocercodraco, now deal 50% damage when hitting any of its body that isnt weak to bullets.

[[[[[ Yes, im adding more information i forgot to add in the changelog when power went out and my notepad with all the changes didnt save. ]]]]]]]

- Paracer should use stomp and headbutt from slightly farther away, should REALLY help with the paracer
- Spinos now run away when low on hp like vanilla spinos

- increased allosaurus bite bleed chance.

- Fixed the ridiculously OP stats some creatures in this mod could achieve



Update: 27 Aug, 2021 @ 11:19am

- Styrac rivalry is now activated based on drag weight as well.
- Quetzal and Paracer AI fixes
- Dilophos drag weights reduced, not as high as carnotaurus anymore
- Fixed taxidermy for macrocercodraco
- Attempted to fix issue where wererox just decides to gtfo randomly when it kills something or etc and run away
- Removed wererox ragdoll because of the model warping out of existance for some reason.
- Reduced macrocercodraco claw swipe chance when it bites
- Removed the acid burn screen blur effect when inflicted with draconic wound.
- Increased stegos tail swipe AOE slight
- Nerfed anky tail swipe AOE slight
- Slightly reduced the hp constant regen trike had with its unique rivalry
- Quetzalcoatlus now uses its wing blast alot less often.
- Quetzalcoatlus should no longer target water creatures.
- Macrocercodraco hitbox fix and increased area of targetting for creatures so they dont need to get as close to target it properly and hit it.
- Slightly reduced macrocercodraco\'s speed.

Update: 21 Aug, 2021 @ 7:07am

- slightly nerfed anky speed
- fixed macros hitbox and camera
- added back trikes damage reflection.

Update: 21 Aug, 2021 @ 7:06am

- slightly nerfed anky speed
- fixed macros hitbox and camera
- added back trikes damage reflection.

Update: 18 Aug, 2021 @ 8:40pm


- Wererox claw swipes no longer hit twice, and in the frenzy swipes also no longer hits as much. Damage on claw buffed though to compensate
- Wererox now activates predator vision with Q
- Wererox bite no longer inflicts bleed
- Wererox claws inflict carno bleed rather than allo bleed and has a cooldown
- nerfed blood spit attacks tick rate by 3x
- Wererox can now roar with Lctrl
- removed knockback immunity
- Wererox can now slam with an AOE with X. Has a stun effect


- Hermitaur is immune to knockback now


- New bite animation for macrocercodraco (thanks to razortooth)







=====Reworked creature changes=====

- Trike has new stomp attack on C, base 50 damage. High knockback
- New death animation for trike
- trike rivalry activates on creatures above 250 drag weight now, NOT based on mass/knockback resistance!
- Temporarily removed the trikes damage reflection because of how wildcard coded it... Will make my own code for it eventually but might take a while since this trike is childed from the vanilla one


- Increased diplo knockback resistance
- Changed diplos name to Diplo to differentiate from vanilla variant
- Saurophaganax uses default yutyrannnus model now.
- Fixed spino team class

- Ankys tail sweep and tail slam are different attacks now. Tail sweep is right click and C is tail slam. Tail sweep still deals same damage however it damages stone structures and can harvest meat. Damage reduced to 80
- Anky tail slam hit twice and damage reduced to 60 damage from 90. Cannot be used in water anymore


Macros tail rocks changed, no longer aims at targets but flys like how a normal projectile should.
- nerfed tamed macro health levels. Around same as wyvern now
- Brachios big stomp no longer inflicts slow or harvests stone. Now damages metal strucutures


- Spino right click Lctrl now switches between a charge or the claw attack.
- Spino can now "charge" on all fours with right click.



NEW REWORK: Paracer (Paraceratherium)
- New and possibly some older reworks will be rechilded to the vanilla versions so that stuff from other mods that normally effect vanilla will effect these new variants
- Added back scrapped headbutt attack
- Left Click: Headbutt - base 34 damage, slightly lower than a carnotaur. Can be used while moving.
- Right Click: Stomp - base 50 damage (normal paracer deals 45), cannot be used while moving. Hitbox fixed, only deals damage on the stomp down rather than when the animation starts
- AI now uses attacks starting from a farther distance
- Doesnt have a gang AI will the other herbivores.
- New Taunt with C



NEW REWORK: Quetzal (Quetzalcoatlus)
- "new" model, is larger than normal quetzal. As well as an edited model anyways.
- Upright stance for its idle, not sure how building on it will work.
- Can attack on the ground.
- Increased AI attack speed range, and AOE
- Uses the R-Quetzal textures.
- C: When on the ground will do a wing blast. Deals no damage, works like a wyvern.
- New Taunt on Lctrl when on the ground. A roar in the air
- Increased drag weight.
- New AI, more realistic, like normal quetzals. Spends more time on the ground than in the air.
- Team class changed to carnivores_high. Quetzals are now aggressive!
- Quetzals will fight on the ground but take off when on low hp. (Edited dragons evolved flyer AI)
- Quetzals are immune to knockback
- Bite attack of quetzals now uses the large carnivore damagetype.
- Quetzals fight back when attacked in the wild!

Update: 18 Aug, 2021 @ 8:29pm


- Wererox claw swipes no longer hit twice, and in the frenzy swipes also no longer hits as much. Damage on claw buffed though to compensate
- Wererox now activates predator vision with Q
- Wererox bite no longer inflicts bleed
- Wererox claws inflict carno bleed rather than allo bleed and has a cooldown
- nerfed blood spit attacks tick rate by 3x
- Wererox can now roar with Lctrl
- removed knockback immunity
- Wererox can now slam with an AOE with X. Has a stun effect


- Hermitaur is immune to knockback now


- New bite animation for macrocercodraco (thanks to razortooth)







=====Reworked creature changes=====

- Trike has new stomp attack on C, base 50 damage. High knockback
- New death animation for trike
- trike rivalry activates on creatures above 250 drag weight now, NOT based on mass/knockback resistance!
- Temporarily removed the trikes damage reflection because of how wildcard coded it... Will make my own code for it eventually but might take a while since this trike is childed from the vanilla one


- Increased diplo knockback resistance
- Changed diplos name to Diplo to differentiate from vanilla variant
- Saurophaganax uses default yutyrannnus model now.
- Fixed spino team class

- Ankys tail sweep and tail slam are different attacks now. Tail sweep is right click and C is tail slam. Tail sweep still deals same damage however it damages stone structures and can harvest meat. Damage reduced to 80
- Anky tail slam hit twice and damage reduced to 60 damage from 90. Cannot be used in water anymore


Macros tail rocks changed, no longer aims at targets but flys like how a normal projectile should.
- nerfed tamed macro health levels. Around same as wyvern now
- Brachios big stomp no longer inflicts slow or harvests stone. Now damages metal strucutures


- Spino right click Lctrl now switches between a charge or the claw attack.
- Spino can now "charge" on all fours with right click.



NEW REWORK: Paracer (Paraceratherium)
- New and possibly some older reworks will be rechilded to the vanilla versions so that stuff from other mods that normally effect vanilla will effect these new variants
- Added back scrapped headbutt attack
- Left Click: Headbutt - base 34 damage, slightly lower than a carnotaur. Can be used while moving.
- Right Click: Stomp - base 50 damage (normal paracer deals 45), cannot be used while moving. Hitbox fixed, only deals damage on the stomp down rather than when the animation starts
- AI now uses attacks starting from a farther distance
- Doesnt have a gang AI will the other herbivores.
- New Taunt with C



NEW REWORK: Quetzal (Quetzalcoatlus)
- "new" model, is larger than normal quetzal. As well as an edited model anyways.
- Upright stance for its idle, not sure how building on it will work.
- Can attack on the ground.
- Increased AI attack speed range, and AOE
- Uses the R-Quetzal textures.
- C: When on the ground will do a wing blast. Deals no damage, works like a wyvern.
- New Taunt on Lctrl when on the ground. A roar in the air
- Increased drag weight.
- New AI, more realistic, like normal quetzals. Spends more time on the ground than in the air.
- Team class changed to carnivores_high. Quetzals are now aggressive!
- Quetzals will fight on the ground but take off when on low hp. (Edited dragons evolved flyer AI)
- Quetzals are immune to knockback
- Bite attack of quetzals now uses the large carnivore damagetype.
- Quetzals fight back when attacked in the wild!

Update: 11 Aug, 2021 @ 8:25pm

Draconic wound no longer makes the screen weird, no longer drains stamina, and only drains 3 hp per second rather than 8

Adrenaline now gives macro 10% resistance and 20% damage buff rather than 5% and 15%

Update: 11 Aug, 2021 @ 8:25pm

Draconic wound no longer makes the screen weird, no longer drains stamina, and only drains 3 hp per second rather than 8

Adrenaline now gives macro 10% resistance and 20% damage buff rather than 5% and 15%

Update: 8 Aug, 2021 @ 9:05am

AI adjustments to alot of creatures.

Update: 3 Aug, 2021 @ 5:34pm

Brachiosaurus AI more edits

- Stego sharpened plate now deals 1.2x more damage with its attacks
- Removed ankylosaurs additional movement speed on tame, now gets -10% on tame
- Some other changes.