Horizon's Gate

Horizon's Gate

[Legacy] Vanguard
Showing 1-10 of 10 entries
Update: 25 Oct, 2021 @ 6:37pm

Changes:
>> Decreased Formation Breaker's EXP costs. Rankups now only increases damage by 25% (was 50%). 14 base MP cost (was 12). No longer pushes. Now increases damage equal to your Jump skill.

Update: 15 Oct, 2021 @ 1:21am

>> Critical Instinct now also increases MagEva (was PhysEva only)
>> Recuperation: no MP gain when Silenced (was Decay)

Update: 7 Feb, 2021 @ 6:53pm

Formation Breaker: Fixed a typo that caused permanent and stacking defense debuff.

Update: 31 Jan, 2021 @ 12:52am

Class: 250 Berserker XP (was 350). Now requires 500 Warrior XP. Increases Jump, instead of Move, by 1. Can now upgrade Jump distance.

- changed journal entry


Unlisted --> Public

Update: 21 Jan, 2021 @ 11:23pm

Added back the part of the tooltip for Overcharge that detailed about it being actionless. I removed it (don't ask how) and forgot to add it back in (lol woops!)

Update: 21 Jan, 2021 @ 11:15pm

Sparkling Pursuit: 4 MP Cost (was 3). Buffed Overload fire damage. Increased Overload Burn duration to 75 (was 55). No longer consumes Overload.
Conduction: Increased Overload stun to 8 (was 3). Increased Overload moveDistance buff duration to 95 (was 65).
Burst: Can actually exceed max rank now.
Overcharge: 3 MP cost (was 4). 200 XP Cost (was 250). 75 base duration (was 120) and caster Elec skill duration scale decreased to 2 (was 5). Can exceed max rank by 1 which doubles duration and increase MP gain by triple instead of double at the cost of MP costs being increased by 2.
Formation Breaker: 13 base MP cost (was 9). MP now increases at 1 per rank upgrade (was 2 per rank upgrade). -3 PhysDef and MagDef (was -5) but triples if you are Overloaded. Allies now only take half damage from electric AoE. Increased XP Cost for rank upgrades. No longer is actionless.

Update: 20 Jan, 2021 @ 10:10pm

- fixed some tooltip typos

Update: 20 Jan, 2021 @ 10:01pm

The following abilities can surpass max rank via tablet:

  • Sparkling Pursuit
  • Conduction
  • Burst
  • Formation Breaker

Class: Added VisibleEvaluations=false; bools to some AvAffectors. Altered class requirements. Other changes.
Overload: No longer inherently spreads Overload status effect.

Sparkling Pursuit: Nerfed damage. Now inflicts Burn. Nerfed cooldown.
Conduction: Nerfed damage. Pull distance and MP cost are now affected by rank upgrades.
Burst (Replaces Call Lightning): Make a ranged attack with your weapon for 50% weapon damage and deal Lightning damage, inflicting Stun for 2 TTA and creating Static Fields adjacent to the target. If the target is Overloaded, consume the status effect and deal Fire damage to the target.
Overcharge: If the target is already Overloaded, take Lightning damage to regain MP equal to twice your Lightning skill. No longer uses up an action but has a cooldown.
Formation Breaker: Nerfed base damage. Higher damage increases on rank upgrades. Higher upgrade costs. MP cost are now affected by rank upgrades. You now demoralize the enemy and push the enemy twice as far if you are Overloaded. The ability now lowers your physical and magical defense by 5 for 75 TTA. No longer uses up an action but has a cooldown.

Critical Instinct (Passive): Moved morale boost after all other buffs.
Territory (Passive): -5 Phys/MagDef (was -3). Fixed formula error.
Recuperation (Passive): Nerfed HP/MP gain multiplier to 20% of Life and Elec skills (was 50%). HP regen is disabled if you are affected by Poison. MP regen is disabled if you are affected by Decay.
Conduit (New Passive): When hit by a lightning or electric ability, gain MP equal to one-quarter of your Lightning skill.

Update: 19 Jan, 2021 @ 1:10am

Class: Disabled VisibleMiss for some actions' AvAffecters. Added ability and passive icons. Added armor sprite. Updated MP and chargeTime formulas. Added dependencies (so you don't need ptb for it to work).

Overload Reworked: You have double Elec skill but abilities have 1.5x MP costs. 25% base chance to inflict Overload when you make a weapon attack for 75 TTA. Higher chance depending on the melee attacker's status effects (+25% Stun and +50% Wet).

Update: 7 Jan, 2021 @ 12:09am

Initial upload