Horizon's Gate

Horizon's Gate

[Legacy] Vanguard
9 Comments
eharper256 11 Feb, 2023 @ 2:37pm 
Used this on my Captain this run with a sub-Thunder (the dedicated Thunder Sorcerer mod class); and boy is endgame Formation Breaker incredible; we're talking 80 odd damage to the primary target from my 14 Thunder Skill, 7 Sword Skill, 4 Jump Captain using a Double Lightning Trigger Thunder Sabre. Without using overload.

Admittedly, this hugely optimised after doing a majority of Prominence's side-quests and GrOverhaul and all that, and I can only use it twice per fight even with 50 MP. It's also somewhat mitigated by needing to get into an area with good positioning and the self-nerf that occurs after use, and is a lot less usable before that level of optimisation, so I personally think it's fine.

Slightly better than but also different from Krakenslayer (I still use Crest for the KrakenSlayer's AoE ball). Good work on it, it's fun.
Trobs 8 Oct, 2022 @ 10:29pm 
I'm not sure if this is intended but it seems that Overload cannot be applied to a target with Ward.
Kay 15 Feb, 2021 @ 2:49pm 
I love the classes you make I hope you keep up the outstanding work =]
Ryu 12 Feb, 2021 @ 3:56pm 
I like the sound of this one sub :)
PauI  [author] 7 Feb, 2021 @ 6:54pm 
Thanks for the bug report. There was a typo in Formation Breaker that basically caused the defense debuff to last permanently instead of 75 TTA. Fixed now.
Ultimas Prime 7 Feb, 2021 @ 3:23pm 
I found a bug. If you get knocked out while your defense is lowered by one of the abilities or the passives from this class then the defense loss becomes permanent and can go into negative numbers. After 2 difficult fights I realized that my crew mate was taking absurd damage for no reason and then I checked and she had -9 def and -7 magical defense. This is pretty easy for to fix with build mode by setting your character's innate defense to 1, but still thought I should let you know.
Ultimas Prime 7 Feb, 2021 @ 12:02am 
Another well done class. It is unique, flashy, and powerful.
PauI  [author] 1 Feb, 2021 @ 12:43am 
The fire/burn for sparkling pursuit was simply flavor over mechanics (like you go super speed and super stop and boom, fire (idk (it looked cool))).
Aleccia Rosewater 31 Jan, 2021 @ 9:59pm 
Why would a lightning-focused character ever want to use a skill that does fire damage? An overcharged sparkling pursuit would remove the wet debuff that i want enemies to have
i should combine this with firewalker and gate:flood so i have an electric zone of healing to fight in