Kenshi
AD's Savage Lands
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Update: 25 Apr, 2021 @ 8:52am

Savage Lands has been changed. TLDR below:

There are two mods that make enemies stronger in the game. Stronger Group Combat, and Legendary of Kenshi. Both of which can be used together and they make better changes than what I've done to the dozen or so characters in Savage Lands.

My own changes in Savage Lands to certain characters ended up conflicting with those two mods so I decided to keep the focus of Savage Lands on the creatures and weather and removed all changes made to characters. This way you can use one or both of those mods in addition to Savage Lands.

If you are using Legendary of Kenshi or Stronger Group Combat, put Savage Lands below them, and you will have all of the named creatures in the game updated to world boss status as well as just stronger animals in general.

TLDR:
-Removed all changes to characters to allow people to use Stronger Group Combat/Legendary of Kenshi along with Savage Lands.
-Updated turn rate and stats on some named creatures. King is probably the most deadly creature in the game and will take an army to destroy.
-Put Savage Lands below Stronger Group Combat / Legendary of Kenshi so the changes to creatures in Savage Lands, overrides those mods.
-I will continue to tweak this mod as necessary, as I playtest it in my current Kenshi series.

Update: 20 Apr, 2021 @ 6:17am

Lowered Leviathan size as they were too large getting stuck on the terrian, and also making them impossible to attack.

Update: 10 Mar, 2021 @ 5:37am

Removed some redundant text in the description of this mod to make it easier to read.

extra blood loss from bodyparts: changed from 1 to 1.1.

Having damaged limbs or losing limbs should be a tiny bit more worrysome.

Update: 10 Mar, 2021 @ 5:37am

Removed some redundant text in the description of this mod to make it easier to read.

extra blood loss from bodyparts: changed from 1 to 1.1.

Having damaged limbs or losing limbs should be a tiny bit more worrysome.

Update: 8 Jan, 2021 @ 10:46pm

After further playtesting, I've decreased wound degeneration based on toughness as it was too high. This resulted in pretty much instant death if your character became knocked down with a vital wound.

Atleast now you have a chance to survive.

Update: 8 Jan, 2021 @ 6:27pm

Reverted some wound degeneration settings, as I realized that if you change the "Chance of Death" settings in the game start (which is recommended to change it to x4), it multiplied that with the ones I made in the mod together, making death almost instantaneous.

Update: 8 Jan, 2021 @ 6:04pm

Updated Game Start description to match steam workshop description.

Update: 8 Jan, 2021 @ 5:57pm

Updated Description with new minor changes.

Update: 8 Jan, 2021 @ 5:53pm

Getting sliced is now more deadly, causing a little bit more blood loss on a successful attack.

Bleed rate is increased, along with wound degeneration. Losing a limb is very serious.

Wound degeneration/bleed rate at toughness level 99 has been increased so you're not completely invincible without meds.

Update: 8 Jan, 2021 @ 3:36pm

Camp Bed output rate (faster sleeping) was reverted back to original status. You now can't sleep in a camp bed and get your health back up within seconds.