Tabletop Simulator

Tabletop Simulator

Dune Imperium + Rise of IX + Immortality (scripted)
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Update: 16 Jan, 2021 @ 9:49am

Couple of edits:
1. Moved the phase action button to the top of the conflict zone area (and made it slightly bigger)
2. Added a script to perform the initial combat strength calculation (based on troop count)
3. Some minor code clean-up behind the scenes (tidying up)

Update: 15 Jan, 2021 @ 8:19pm

Items in this update:
1. Fix the recall script from pulling back the councilor token after it's been placed on the high council
2. Scripting to allow a councilor token to be dropped onto a high council bonus to automatically claim it
3. Minor adjustment to the sequence for drawing the starting row of imperium cards

Update: 15 Jan, 2021 @ 6:12pm

Updates:
1. Tweaked the draw conflict button behavior to properly clear itself during solo play
2. Implemented save states to allow for smoother resumption from a saved game
3. Adjusted the mentat token to be more visible on the board

Update: 14 Jan, 2021 @ 9:37pm

Next collection of edits:
1. Missionaria Protectiva cards corrected
2. Adjustment to the orange token color to be differentiated from the spice token color
3. Implemented "5 Spend" logic to pull x5 1's if no 5 token is available, but enough 1's are available

Update: 13 Jan, 2021 @ 6:44pm

More updates and fixes:
1. Implemented end of phase mechanics for conflict, maker and recall (button changes to each phase)
2. Automated First Player token passing as part of the phase scripting (i.e. button from above)
3. Adjusted the auto reshuffle for the single card draw (doesn't do it any more)
4. Minor fix for the Hagal card sizes (were slightly larger after fixing the ALT view issue)
5. Added script logic to make it easier to pull resources for Rivals
6. Error handling for object destroy methods on the counting bowls when exiting game
7. Modified the menu clearing logic for the solo game setup

Update: 13 Jan, 2021 @ 10:23am

Quick update to address the ALT view of the Hagal-related cards (no longer sideways)

Update: 12 Jan, 2021 @ 9:40pm

Next Pass of Edits:
1. Incorporated a "bowl" counter to help with tracking/managing resources
2. Adjusted layout of board to open up more space for playing cards
3. Added extra side boards (just in case)
4. Implemented an "add to conflict" script for troops
5. Built in the logic to swap out 5's for 1's
6. Script to pass the 1st player token for 3P/4P games (working on the 1P/2P)
7. Rivals now have resource spend buttons (working on the acquire logic for them)
8. Various clean-up/handling for potential script errors, token rotation optimization, etc.

Update: 11 Jan, 2021 @ 1:45pm

Updates:
1. Single Player script does setup for the rival score/combat tokens
2. Added logic to automate the "claiming" of leaders during setup (i.e. places on a players's board)

Update: 10 Jan, 2021 @ 9:58am

Fix to the Green Player's discard/draw script behavior

Update: 9 Jan, 2021 @ 9:39am

Hopefully fixing any potential trash bin related issues.

For additional insight into the situation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=582447594

Worst case, if it continues to be a problem, I'll remove it. I just like the look of the asset though...