Tabletop Simulator

Tabletop Simulator

Dune Imperium + Rise of IX + Immortality (scripted)
Showing 51-60 of 82 entries
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Update: 5 Feb, 2021 @ 12:09pm

Updates included:
1. Rival card draw button now changes to the color of the rival being drawn
2. Minor scripting to pull the Voice Token over to the player's board when the card itself is acquired

Update: 3 Feb, 2021 @ 9:16pm

...another attempt to address the onDestroy() error when exiting the game

Update: 3 Feb, 2021 @ 8:30pm

Bug/Fixes/Feedback:
1. Adjusted the Hagal reshuffle logic to "not" shuffle the player's discard as well
2. Reveal hand logic now properly avoids sharing intrigue cards (oops!)
3. Modified the VP auto-conversion process for Rivals (added extra trash bins)
4. Implemented scripting to handle auto-capture of the councilor bonus token

Update: 3 Feb, 2021 @ 3:22pm

Minor tweaks:
1. Added hidden zones for general use, but in particular, for the Baron's faction tokens
2. Hopeful that the counting bowl issue fix I'm trying for this release does the trick...

Update: 3 Feb, 2021 @ 10:44am

Quick fix for the save logic on the influence tracks (was messing up the block behavior)

Update: 2 Feb, 2021 @ 9:32pm

Couple of bigger changes for this release:
1. Thanks to Ator61's suggestion/tip, I've added a resource overlay to the screen (lower right)
2. Influence track now accounts for decreases to the influence level and adjusts VP
3. Manually moving the influence blocks now triggers VP adjustments (up or down)
4. Save logic added to handle the influence track scripting for saves/loads
5. Basic Faction Alliance token claim logic implemented (drop your influence block on it)
6. Conflict cards now auto draw as part of setup and new turns
7. Updated the imperium deck to have the proper # of worm rider and legion cards
8. Created a location marker token for the Voice card (optional to use)

Update: 31 Jan, 2021 @ 9:56am

Included in this release:
1. Update to the save/load logic (to address player pass scripting)
2. Fix to the Red Player's reveal button behavior
3. Hagal deck setup fix for two-player games
4. House Hagal defaults to auto-agent placement logic (was off by default before)
5. Clicking the "set agent" button now adjusts influence and updates VP at the 2nd level
6. Auto VP adjustment at 2nd level influence for Rivals
7. Rival VP conversion for intrigue cards (added a button to draw intrigue cards for Rivals as well)

For the Rival VP intrigue card conversion to work optimally, keep the intrigue cards in the "draw deck" zone on the player board. Simplifies the logic required.

Update: 29 Jan, 2021 @ 2:08pm

Updates for this release:
1. Resources automatically convert to VP for rivals (only for solaris, water and spice so far)
2. Added churn mechanic for combat card draws
3. Tweak to the Hagal deck shuffling (at the start of a game)
4. Base spice now included for Rival "harvest spice" card action (in addition to the bonus spice)
5. Adjustment to the save logic for solo games
6. Added an "auto reveal" button/option to quickly display a player's hand
7. Incorporated logic to handle troop placement for expert and expert+ mode

Will work on including rival VP conversion for intrigue cards and influence tracks.

Update: 27 Jan, 2021 @ 6:09pm

Enhancements for this update:
1. Further automation for the Hagal deck (i.e. take spice, place troops, advance influence, etc.)
2. Added color agnostic troop buttons on the board to speed up troop placement (garrison and conflict)
3. Created a second button to use for Rival combat card draws
4. Updated the save logic to handle Hagal deck automation

For the troop buttons (conflict/garrison) on the board, it places troop cubes based on the color of the player selecting the button. Rivals will now automatically place their troops, but if needed, use the troop buttons on the rival's respective board.

Update: 26 Jan, 2021 @ 10:32pm

Updates:
1. Fix to solo play rival scripts for automata deck automation (i.e. red or green selections)
2. Added "Imperium Churn" logic and cards to the House Hagal deck for 1P and 2P setups