Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
Showing 11-20 of 33 entries
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Update: 3 Jan, 2022 @ 11:16am

BUGFIX coastal polder adjacency.

Update: 3 Jan, 2022 @ 10:13am

BUGFIX: for polder art

Update: 3 Jan, 2022 @ 8:54am

1. Dutch polders can be built on marsh and floodplains with Military Engineering (in addition to coastal tiles with Guilds)
2. Fix spelling in mod description.

Update: 2 Jan, 2022 @ 12:10am

1. 50VP from building Preserves
2. Polder is made available with Military Engineering tech not Guilds civic.

Update: 30 Dec, 2021 @ 4:53am

BUGFIX: removing dependency on R&F.

Update: 30 Dec, 2021 @ 3:16am

1. Added The Dutch.
2. Map expanded in Europe to accommodate Dutch.

Update: 12 Jun, 2021 @ 2:54am

Recon buff - doubled Survey policy bonus and Goody Hut rewards improved.

Update: 30 May, 2021 @ 12:44pm

1. Update Ecologist agenda to foxus on faith and culture. Assign agenda to RF and GS civs.
2. The Inca favor Mesoamerican religion.
3. Eco victory changed to build 20 Sanctuaries.
4. Misc bugfixes.

Update: 26 May, 2021 @ 3:17pm

1. Conservation inspiration swap with Combustion eureka.
2. Bugfix for Ecologist AI strategy.

Update: 26 May, 2021 @ 2:23am

Add AI strategy for Ecologist agenda.