Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
Showing 21-30 of 33 entries
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Update: 25 May, 2021 @ 7:28am

Chateau buff giving it defence.

Update: 24 May, 2021 @ 11:11am

1. Maya bufff: Maya's bonuses extends 9 tiles from capital instead of 6.
2. AI prioratise preserves.
3. Ecologist agenda added. Strong bias for Environmentalist and Ecologist agendas for AI.
4. Minor bugfix for National Monuments policy card.

Update: 22 May, 2021 @ 2:15am

Added Eco victory and World Rankings UI

Update: 21 May, 2021 @ 12:59pm

1. Mekewap can be built on forest.
2. Colossal Head can only be built in jungle. (Not forest anymore).

Update: 20 May, 2021 @ 6:01am

BUGFIX: feitoria gold bonus was being added on reload.

Update: 19 May, 2021 @ 6:26am

1. Constructing feitorias grant 500 gold.
2. Increased max. religions to 4.

Update: 2 May, 2021 @ 1:41pm

1. Added Armagh city-state (and natural wonders from Vikings DLC).
2. Added Scotland as playable civ.

Update: 30 Apr, 2021 @ 4:20am

BugFix: added criteria for Preserve configs. [DEVNOTE]

Update: 29 Apr, 2021 @ 2:22pm

Added support for Preserves (along with dependency on Vietnam & Kublai Khan Pack).

Update: 26 Mar, 2021 @ 3:15am

Added Portugal.