Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Invasion Mod - Soul's End Time Comes !!TEST VERSION!!
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Update: 7 Sep, 2021 @ 8:09pm

Hotfix
This is for all versions of the mod.

We've had to drop Norsca/Oblivion Raiders due a clash with the vanilla script for Empire Politics and the invasion dilemma battles causing a CTD(thanks to Alamatar for reporting/helping test this).

Best I can tell it isn't about any one specific faction, but more something to do with a limit to how many factions can be loaded up with the random army manager. I have hopes though I can create a better work around in the future, but this is best way to prevent this CTD for now.

FYI this was not caused, or worsened, by any other mods(OvN, Mixu's, etc;see bug thread discussion); it appears to simply be a limitation of the game with too much script stuff going on while they all are trying to work with same tools in the game.

To compensate for their absence their spawn locations have been allocated to all remaining forces as well as beastmen spawns bumped to 15
and base number of hordes for other factions bumped to 6 for the mid game, and 10 for the end game(+2 each).

I am going to try and work them back into the invasion with their own side script in the future too.

Tested with ongoing saves, should be good there/just a script change.
Apologies though if this causes any unforseen circumstances for on-going campaigns, seems fine with my actual playthrough not just a test save, so fingers crossed and I didn't want to leave any Empire players hanging with what was a serious bug.

Update: 5 Sep, 2021 @ 7:32am

!!! UNIT MOD UPDATE - IMPORTANT !!!
We're going to swap over to Venris and crew's new Pink Horrors.
Big thanks to all involved: Xenon, ChaosRobie, Venris, Bálint, bainb132. Head on over there to say thanks everyone/get it downloaded!

Most impressive work(tried myself to rework hunt's pink horrors to have a ranged attack, without real animation reworking not really possible, just so everyone has an idea how much work likely went into this new unit mod).

Winning factor for swap being has a custom skin and ranged attack which is big for adding something unique to Tzeect's hordes/I don't think Hunt was planning on any major updates to his, was nice to have anything for the time being, so again thank you to Hunt for giving us any Pink Horrors before now.

!!If you have an ongoing campaign/invasion make sure to leave Hunt's pink's horrors enabled to avoid any issues with missing units causing a crash until started new one.!!
!!Otherwise make sure you've downloaded new mod(say thanks on their page, like etc) as it is now in our required list.!!

Update: 28 Aug, 2021 @ 2:45am

Update: 21 Aug, 2021 @ 7:35pm

- Small script tweak to norsca loadout

Update: 21 Aug, 2021 @ 11:38am

- Added dependencies for the unit mods to help prevent CTD upon loading the mod.

You do not need to worry about your load order etc anymore, but you MUST have the required unit mods at least downloaded into your data folder. (ie, subscribe to them, my mod will load them either way now if they're in the folder.)

Update: 19 Aug, 2021 @ 9:21pm

- Sarl has had a name change (Oblivion Raiders), and flag change to the Chaos Separatists flag, placeholder until I can be ass'd to do up some custom flags for all factions, at least now they blend in more with the rest during invasion.

Update: 19 Aug, 2021 @ 6:31pm

- Now that we have the hordes recruited I've added military permissions for four hordes, they should only recruit units appropriate for their faction from the unit mods now.


...version 2.2.8.1

Oh, running with this mod is not required but should enable the chaos faction hordes to recruit gors, ghorgons etc as intended with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2508948333

Update: 19 Aug, 2021 @ 11:27am

- Hotfix applied hopefully deal with pesky victory condition bug been popping up for some, thank you to Old Man Loki for reporting, and please let me know if you have same issues after this update.
- Save game compatible update, just tweaked some lines in the script

Update: 10 Aug, 2021 @ 10:32pm

- Working out another solution to recruiting for hordes, nothing changed except stances in database

Update: 8 Aug, 2021 @ 11:38pm

Couple tweaks, thanks to cybvep for helping me confirm these issues:
- Trying something out with the four horde's faction settings, stances were added succesfully but attempting to address reports they never recruit still by further brining them closer in their db settings to the main chaos faction
- Norsca faction has been switched and tested, this was done to prevent war on campaign start/constantly with bjornling
- I tested this with my current campaign, these changes should not effect your current campaigns nor require a new one