Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Invasion Mod - Soul's End Time Comes !!TEST VERSION!!
14 Comments
MrSoul  [author] 29 Aug, 2021 @ 11:06am 
Made discovery testing, ya no crashes on my end my mod + another 102 mods in the list.
For the glitch I had, if anyone else runs into it, changed my army size settings to enable large armies in custom battle and suddenly it was fine, even if I'd uncheck now, again with no mods.

For you @f.osi1988 i'd double check have all the units mods properly installed and/or any other mods which have custom units.
MrSoul  [author] 29 Aug, 2021 @ 8:26am 
@f.tosi1988 thank you for reporting

It doesn't crash for me but I cannot start a battle, even with NO mods, as does not register any of them as a lord for the faction....wtf mate

I can't promise any fix on my end as, ya think weve just found vanilla bug, take quick look at my mod, tho nothing in my mod should effect custom or multiplayer battles.
f.tosi1988 29 Aug, 2021 @ 12:51am 
hi, wgen i pick chaos in battles the game crashes
MrSoul  [author] 19 Aug, 2021 @ 3:56pm 
Should mentioned earlier too, you can safely disable this mod and always load your campaign.

Just have to leave the unit mods on I list as required, if enabled, as they're actual new resources the game needs to load in for your save file once active.
MrSoul  [author] 19 Aug, 2021 @ 3:39pm 
done a little update today, noticed discrepancy with vanilla script and mine, tested it with the invasion off quickly(as defaults the conditions to be met), both are now triggering. Hopefully fixes the issue for you and your orc campaign finally conclude :D If had known issue existed wouldn't of recommended my mod, but also thank you for helping me identify this.
Nega Prophet Adult Warhead 19 Aug, 2021 @ 3:36pm 
Yeah I got the Age of peace window popup
MrSoul  [author] 19 Aug, 2021 @ 11:09am 
https://steamhost.cn/steamcommunity_com/app/594570/discussions/0/3090011896377715424/ Can read up on my attempt to dissect this bug earlier for someone with no mods running, tonight cos this is now confirmed with my mod as well, going to run the test mod, see if I can't replicate this and do some script debugging, evidence points towards this being a bug with game itself right now though.
MrSoul  [author] 19 Aug, 2021 @ 11:03am 
Not sure to be honest, just finished a campaign with DE to confirm the conditions, hoping that would help you jump the invasion. Unmodded playthroughs some people in forums have also reported this happening.

The extra hordes, legion etc, intentionally do not count towards the objectives so no defeating them should have no bearing, curious have you seen the "Age of Peace?" event pop up? give me an idea how far along the script is running before it seems to crap out here.
Nega Prophet Adult Warhead 19 Aug, 2021 @ 6:10am 
I'm doing a greenskin campaign, everything in my short campaign victory conditions has the red check on it except defeat the leaders of Chaos which I did, I killed Archaon and all his WOC armies and destroyed the WOC faction but it's not validating, so I don't know what I'm supposed to do now, there are only Legion of excess and Host of Change hordes left so I'm I supposed to kill them all too?

I don't know if this is a bug with this mod, somehow the WOC introduced by this Mod doesn't count towards winning condition?
MrSoul  [author] 23 Jul, 2021 @ 10:55am 
@Louie04k that may be a solution, I've started reading up on desyncs, etc, so hopefully between now and third game lol, I'll be able to figure out what is going on there, next on mod's to do list now that I'm happy with the loadouts from playtesting, and speaking of which!

Announcement: We have a new mod entering the ring everyone, Guv's Chaos Dragon now joins the fray!
Please check patch notes for details/get that mod subb'd!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1987716772
Louie04k 16 Jul, 2021 @ 8:47am 
maybe a smaller wave version for coop?
MrSoul  [author] 14 Jul, 2021 @ 11:48am 
Updated to include new Ghorgon and tested
MrSoul  [author] 6 Jun, 2021 @ 10:13am 
@NewKid that's a bummer to hear, I'll look into COOP optimisation for the next update. Thank you for reporting.
JonSnowFlake 2 Mar, 2021 @ 11:47am 
I tested the Mod several times in a Co-op campaign with only the mods that are recommended for your main mod. like the chaos daemon units as well as the expanded roster units unfortunately the game crashes each time the game reaches turn 3 when the initial wave arrives.