Crusader Kings III

Crusader Kings III

Deity Doctrine
Showing 11-20 of 23 entries
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Update: 16 Jul, 2023 @ 1:56pm

-Cleaned up some triggers
-Made it easier for others to modify the code that determines the deity doctrines of a faith

Update: 13 May, 2023 @ 3:55pm

-Updated for 1.9
-Mod now plays nicer with mods that add one of these deity doctrines to a faith
-Less likely for pagan wanders to jump across the map

Update: 2 Dec, 2022 @ 5:08pm

-Updated for 1.8

Update: 8 Sep, 2022 @ 2:55pm

-Updated for 1.7

Update: 13 Jul, 2022 @ 12:23am

-fixed Monotheism's description for Bori and Jainism

Update: 31 May, 2022 @ 9:27pm

-Fixed it so same Head of Faith Muslims see each other as righteous

Update: 31 May, 2022 @ 6:28pm

-Updated for 1.6 including giving Euskal Erlijioa unique Bitheism localisation based on the Syncretism tenet (or lack of a Syncretism tenet)

Update: 1 Apr, 2022 @ 4:15pm

-Behafardism changed to be monotheism
-Yumaism changed to henotheism
-Paganism changed to pantheism
-Added unique localizations for a multitude of religion and deity doctrine combos

Update: 8 Feb, 2022 @ 11:06am

-updated for 1.5
-made lost wanders more like to wander to realms that make sense
-added UNIUI variable to make cross mod compatibility easier

Update: 10 Aug, 2021 @ 12:59pm

Fixed the spelling of the name of the mod :facepalm: