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here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
There are a few ways to get this mod to fully take into account another mod. The one way, and probably easiest to implement, is to overwrite the other mod's files defining the faiths and add the desired deity doctrine of this mod (I made it so this mod checks if a faith already has a deity doctrine and if so leaves the faith alone). The another option, and probably require the least upkeep, is to overwrite the file dd_game_start.txt and add another effect to the end of dd_fix_deity_doctrine's effects that fixes any incorrect deity doctrines (can check out dd_fix_deity_doctrine_for_specific_faiths_effect for how I do this with vanilla CK3 faiths).
If you have any questions about implementing the code feel free to ask
Trying to understand the code for the actual defining and a little lost - If I made a spreadsheet with other religion families from other/popular mods, would you be able to implement? or if you're too busy, point me to a code snippet that will be easy to reproduce and upload compatch?
I would love to see an option to name deities too.