Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Complete reworking of roads and markings
Showing 1-8 of 8 entries
Update: 25 Jan, 2021 @ 9:11pm

v 0.3 (pre-release)

Changes:

+ brought back dirt and gravel roads, but with different textures. I came to the conclusion that this is still more appropriate.
+ replaced the texture of the airfield, maneuvering tracks made the same texture, because of the large size and features of reflections, it is very difficult to pick up something. The stripes on the edges of the main runway are now yellowish.
+ sewer grates appeared on the paved road
+ (only for version v0.2) slightly changed the texture of the concrete road, so that it would not "ripple".

Update: 19 Jan, 2021 @ 10:03am

edit the description

Update: 19 Jan, 2021 @ 9:17am

edit the description

Update: 19 Jan, 2021 @ 9:11am

v 0.2 (beta)

Changes:

+ the gravel road was converted into concrete slabs, the shoulder was replaced with small rubble
+ on an asphalt road, the texture has been changed to a similar one that is illuminated. The texture itself was slightly changed and became more contrasting. The roadside was slightly enlarged, its texture was changed along with the substrate, because the native one was somewhat crooked and looked torn.
+ the illuminated road has been changed accordingly in the same way as the normal one

Corrections:

+ parking markings are now back to normal
+ marking on a one-way road is now more accurate

Update: 16 Jan, 2021 @ 5:44am

Similar to the previous one

Update: 16 Jan, 2021 @ 5:27am

A change that does not affect the modification itself.
Fixing a bug between the game's internal editor and workshop
that caused the game to crash on my computer at startup.
Along the way, I finally changed the mod category and was able to edit the
description.

Update: 14 Jan, 2021 @ 5:02pm

Update: 14 Jan, 2021 @ 4:50pm