Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Aqueduct
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Update: 22 Feb, 2024 @ 2:45am

Compatibility Support:
- Updated for new building type IDs in Commerce District Expansion
- Added support for buildings from Preserve (Grove enables Orchard), Leugi's Garden district (Pavillion enables Orchard), and More Maritime: Seaside Sectors (Warehouse enables Hammer Forge and Breakwater enables Bathhouse)

Update: 2 Apr, 2023 @ 8:39am

Fixed tier 2 bonus of agricultural city states (from CIVITAS City States Expanded)

Update: 16 Mar, 2023 @ 6:08pm

- fixed crashing
- streamlined Food bonus for Orchard and Reservoirs

Update: 10 Mar, 2023 @ 9:11am

fixed crash on game load

Update: 9 Mar, 2023 @ 10:24am

- fixed issues with Water Mill change to Industry Expansion
- renamed Hammer Works to "Forge"

Update: 4 Nov, 2022 @ 9:56am

Added two new policies, see description for details.

Update: 6 Dec, 2021 @ 5:28am

adjusted some parts of the Roman Aqueduct's Orchard graphics so buildings no longer appear stuck in the ground.

Update: 6 Dec, 2021 @ 2:33am

- Icons fixed.
- Fixed Hammer Works combat bonus.
- Gameplay changes of this mod no longer loaded with Golden Age, allowing it to access the assets added by this mod for use as desired.
- Added support for upcoming compatibility mod with Harmony in Diversity.

Update: 20 Feb, 2021 @ 10:01am

- Removed redundant art files to reduce size of mod significantly.
- Minor text fix for Hammer Works.
- Added compatibility with Industrial Expansion.

Update: 20 Feb, 2021 @ 9:55am

[reverted]