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That means for every language I need someone else to provide translations, but I still need to coordinate also stuff like updating the translations whenever I make gameplay changes. In total, that's just too much work for me to handle, to be honest.
I've tried adding more languages in the past when I had someone helping me out who did the translations, but had to abandon it because the translations did not keep up with changed I made and therefore became outdated and wrong.
Many thanks again for your mods.
Another random question, but would it be possible to chain aqueducts? Like having 2 in a row to get water in the 3rd ring.
https://steamhost.cn/steamcommunity_com/profiles/76561198081663112/myworkshopfiles/?appid=289070
Yes, it crashes to desktop. I do have a lot of new assets added. It crashes even without all the other UC mods enabled and just this one though. When I get back from work I will post the error that I get.
Thank you again.
I'm not having any luck with this mod. Whenever it's enabled, my game crashes during the loading screen. It works fine once this is disabled. I used to be able to use this mod. I'm not sure what has changed. I have lots of other mods, but none that touch the aqueduct.
Essentially, add it as a late game building for this district which can only be added if the district is adjacent to ocean/coast (salt water only) or a salt-water wonder. It would allow the city to act as if it were on a river, but at a huge electricity cost. Optionally I've seen forum concepts where it provides Salt as a Bonus or Luxury resource.
A similar tile improvement variant might also work.
Additionally, a tile improvement that has to be within X tiles of ocean tiles that can use electricity to condense some water from the air, though that might only be useful for gold or food income.
Maybe an additional +1 science unlocked with geothermal plants to balance that volcanic soil tiles tend to appreciate in value as time goes on.