Arma 3
Realistic Driving Terrains
Showing 41-50 of 77 entries
< 1 ... 3  4  5  6  7  8 >
Update: 10 Jul, 2021 @ 1:35am

v4.00 c
1. updated test hint: will show the classfication of current surfacetype. Helps players config parameters more effeciency.

Update: 6 Jul, 2021 @ 6:49am

v4.00a
1. optimized map compat Sangin.v4

Update: 30 Jun, 2021 @ 7:17am

v4.00a
1. optimized code. Should support most maps now, both supported and unlisted maps .

Update: 27 Jun, 2021 @ 8:17am

V4.00
1. fixed a serious bug: global effect command duplicated run bug.
2. updated package. 1 supporting all maps.
3. code optimized.

Update: 5 Apr, 2021 @ 1:25am

v3.00 h
New support map: Northern fronts
Fixed: fixed some bug.
Tweaked: fuzzy recgonization surface type code.

20210606:
fixed the bug : no entry rhs_truck.camouflage. in RHSAFRF compact pack.

Update: 3 Apr, 2021 @ 3:01am

fixed some code.

Update: 3 Apr, 2021 @ 1:29am

v3.00f
Compressed cup compat packges into the main package.
Added a lot more supported maps.

Update: 1 Apr, 2021 @ 7:31am

3.00e
tweaked: fuzzy surfacetype recoginization code optimized.
new supported maps. see detail in standalone compat version link.

Update: 1 Apr, 2021 @ 3:25am

v3.00d
Fixed : fixed some code bug . Thanks to "Andrej М" from youtube.
New support maps: pls check the Realistic_Driving_Terrains_extend_standalone version link below
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2423158675

Update: 31 Mar, 2021 @ 3:24am

v3.00c
new supported maps : X-Cam_Taunus, Project Buckler
fixed: fixed bug that wheel damage trigger frequency was too high . Wheels are not so easy to get damaged now.
fixed: quad bike on road detection fixed. isonroad command must be excuted as " isonroad ( position xx ) " instead of "(isonroad xx)"