Garry's Mod

Garry's Mod

Left 4 Dead 2 Pistol Props
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Update: 12 Feb, 2024 @ 4:00pm

- Adjusted some of the innards of the Glock slides.
- Fixed a missing mesh piece near the Ruger's hammer.

Update: 23 Jan, 2024 @ 8:35pm

- Fixed several texture mapping issues with the Desert Eagle.

Update: 6 Jan, 2024 @ 6:37pm

- Added compensator muzzle bodygroups to the 1911, Glock, P220 and Ruger.
- Fixed certain Desert Eagle textures missing the area around the firing pin on the back of the slide.
- Fixed several issues with the Desert Eagle's slide caused by the last update.
- Fixed some texture mapping issues with the Ruger.

Update: 24 Dec, 2023 @ 11:45am

- Added the Desert Eagle's exclusive flashlight and laser models as props.
- Probably a few minor changes I forgot to make note of.

Update: 15 Oct, 2023 @ 9:31am

- Fixed a missing detail texture on the silencer.

Update: 14 Oct, 2023 @ 4:13pm

- Added silencer bodygroups for the 1911, Glock, Ruger and P220.
- Added a new underbarrel laser bodygroup for the Desert Eagle.
- Added a new skin for the 1911, Glock, Ruger and P220.
- Added prop versions of the lasers, lights and silencer used for the 1911, Glock, Ruger and P220. The flashlights and lasers exclusive to the Desert Eagle aren't done yet due to technical issues but will hopefully be added in a future update.
- Fixed an issue with the Glock slide texture mapping caused by the new barrel texturing from the last update.
- Fixed some other texture mapping issues.

Update: 4 Jun, 2023 @ 12:34pm

- Removed the laser beam bodygroups on all weapons. Laser beams now use particle attachments which can be used through the Advanced Particle Controller tool.
- Added limited support for bonemerging weapons to ragdolls:
-- Bonemerging only works properly with the Composite Bonemerge Tool with 'sv_compositeentities_childboneediting' set to 1. A bone tool of your choice is also required to move the weapon and manipulate its parts after merging as it will be misaligned after merging.
-- The Easy Bonemerge Tool is NOT supported. While it will merge weapons with compatible ragdolls, it doesn't have the means to realign the weapon model once merged.

- Added Extended Magazine bodygroup to the 1911.
- Added a new skin option to the Desert Eagle (dark).
- Adjusted scale of the P220 and Desert Eagle.
- Adjusted textures. Added some trademarkings to the Desert Eagle's slide (the ones from the Valve texture would be mirrored on the right side, which is why they were removed in the first place).
- Fixed several texture mapping errors. Barrels on the 1911/Glock/P220/Ruger are now properly textured instead of being mapped to the magazine.
- Lasers and lights on the 1911/Glock/P220/Ruger are now attached by underbarrel rails on the frame like the Desert Eagle. This was done because the old trigger guard mount didn't fit with the L4D2 art style.

Update: 13 Mar, 2023 @ 11:25am

- Fixed a visible mesh hole on the Glock.

Update: 26 Jan, 2023 @ 4:15pm

- Fixed an issue where the M1911's GI hammer bodygroup wasn't properly rigged to the hammer bone.

Update: 21 Jan, 2023 @ 1:25pm

- Reorganized bodygroups on several of the models.
- Added new grip bodygroups to the Glock, Ruger, P220 and M1911.
- Added new ironsight bodygroup to the Glock.
- Added new trigger bodygroups to the M1911.
- Adjusted environment map shaders and masks. Removed the custom envmap shader in favor of the default environment map shaders. This should give them a more Valve-style look in most maps.
- Adjusted the texture mapping of the interiors of the gun barrels.
- Changed the alternate ironsight mesh on the P220 to a new one more accurate to the real P220.
- Fixed a Desert Eagle skin using an improper phong map.
- Minor changes to the textures of the Glock.