Arma 3
Jungle Sniper 2: Demoralize
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Update: 19 Aug, 2016 @ 12:56am

*Added custom recordings for radio chatter.
*Added sound effect for "Radio Out of Range".
*Replaced some of the HALO drop sound effects with better ones.
*Added radio callsigns to squads.
*Made some triggers fail-safe.
*Fixed some typos.
*Did the dishes.
*Took out the garbage.
*A bunch of other stuff I can't remember

Update: 14 Aug, 2016 @ 10:48am

*Fixed Helo Extraction (now very robust)
*Fixed Tasks not updating for the second player
*Fixed bugs occuring when one player has died
*Fixed the way kills are counted (now 100% accurate)
*Added revive function (You need a Medikit in your inventory to revive. 3 minute Bleedout time)
*Added Medikits to quadbikes
*Added "Out of Range" hint incase player tries to call for extraction while out of range
*Added "0-8-1" hint for artillery support
*Adjusted amount of enemy CAS
*Locked all enemy vehicles
*Various small fixes and changes

Update: 19 Jul, 2014 @ 10:31pm

Update: 19 Jul, 2014 @ 9:44am

*Co-op inventory bug fixed - both players can now access items in quadbikes.
*Both players can now call in artillery strikes.
*Changed ammo crate at Quarry to one that can be destroyed by explosives.
*Hints added.
*Changes to Rescue Mission.
*Helo automatically re-arms you with explosives for rescue mission.
*Radio now only works at comms point.

Update: 19 Jul, 2014 @ 9:39am

*Co-op inventory bug fixed - both players can now access items in quadbikes.
*Both players can now call in artillery strikes.
*Changed ammo crate at Quarry to one that can be destroyed by explosives.
*Hints added.
*Changes to Rescue Mission.
*Helo automatically re-arms you with explosives for rescue mission.
*Radio now only works at comms point.

Update: 23 Mar, 2014 @ 11:37pm

*a fix to try and make muliplayer work properly

Update: 14 Mar, 2014 @ 6:00am