Arma 3
Jungle Sniper 2: Demoralize
92 Comments
[MO] Martin 14 Feb, 2024 @ 9:59am 
Nice Mission,- thanks ! :steamthumbsup::NATO:
Rico 6 Dec, 2022 @ 5:40am 
muy buena, si señor
iAT 21 Jun, 2022 @ 6:11pm 
EXCELENTEEEEE:steamhappy::steamthumbsup:
REDBowl 13 Apr, 2022 @ 3:59pm 
BRAVO!!!
molecool 31 Jan, 2021 @ 8:28am 
WOW - that was one of the best sniper missions I've ever played! Please keep making more!! :steamthumbsup:
KILLERBEE 14 Jul, 2020 @ 11:50am 
Very nice mission!
MANCER 30 Apr, 2020 @ 5:24am 
Dr.Voltex.. are you thinking about when you chould destroy two artillery bases outside the city?
If that's the case... You must call for airsuport/missiles. You press "0" on your keyboard and go from there. mark the target "T" after that and soon there will be CABOOOM! ;)
Texas 25 Feb, 2020 @ 6:13pm 
freaking awesome!!!
Rya 24 Feb, 2020 @ 10:50am 
I can't destroy the second camp for some reason I have to get there myself and plant charges to blow vehicles up, if i don't nothing happens.
Someone else has this issue ?
SG1-YODA 14 Sep, 2019 @ 10:43am 
bb:steamhappy:
SG1-YODA 14 Sep, 2019 @ 10:43am 
j'aimerai assez la faire a nouveau , de jour.
SG1-YODA 14 Sep, 2019 @ 10:42am 
un conseil , prenez au début le viseur nocturne.
SG1-YODA 14 Sep, 2019 @ 10:41am 
Du grand art, bravo et merci pour cette mission passionnante. Une mission solo qui mérite d'être réalisée en coop a deux. Une des meilleur que j'ai faite.
FriendlyFAC 15 Aug, 2018 @ 2:08pm 
impossible in multiplayer without respawn and ace doesnt work
Squiddy 6 May, 2018 @ 11:01am 
This was a nice mission! Had a blast! actually multiple blasts!
Frankovich  [author] 21 Mar, 2017 @ 2:12am 
@SuperSaijan Cheers for giving it a go mate! You are aware that all the Thermal gear/scopes etc are in the quadbikes you use to ride around on, right? That's where you are supposed to change your loadout so to speak. I did toss up whether to add a Virtual Arsenal or not. The tasks being created all at once was simply my lack of arma scripting knowledge so I did it mostly via the editor. If I was to make a mission today, I agree, I would do it the way you suggested via scripting.
Thanks for the feedback!
ashen_one_root_kit_@@@ 25 Feb, 2017 @ 6:47pm 
I don't think this mission was well planned. Inserting so late at night without the proper scope to support night vision really hurts the players ability to engage. (The LRPS only works in the day). The briefing was also missing a lot of information (no force estimation, possible patrols, execution, etc). There is no ability to choose my rifle and loadout prior to starting the mission. The first killfest task was pretty boring in my opinion. I also think that having all the tasks created all at once is a bit odd, since I can see where the mission tries to surprise me by diverting to something else. It really makes more sense to just have the first initial tasks given to the player, and then create additional ones as the game progresses. All in all it was okay, but not something I would be looking for in a sniper mission.
Steve [160th] 20 Feb, 2017 @ 2:04am 
Awsome Thanks
Rik67 7 Sep, 2016 @ 3:24pm 
nice mission.thx
Frankovich  [author] 22 Aug, 2016 @ 3:07am 
Also, did you restart the mission or resume it?.
I just tried the mission on a multiplayer server and the extraction worked for me. There is about a 30 second delay between you calling for extraction and the heli replying so make sure you are waiting long enough.
An easy way for you to test the extraction is, as soon as the mission starts set your current task to the extraction objective and go straight there.
Frankovich  [author] 22 Aug, 2016 @ 1:23am 
Hey mate, that's no good. Can you tell me if you are playing it as a multiplayer session or single player scenario? Also, when you call for extraction, does the radio message play and you get no response? Or does absolutely nothing happen when you press 0-0-2?
Cheers
Djanko7[DK] 20 Aug, 2016 @ 1:42am 
Maybe it is just me, but now when i get to the Comms Point and call 0-0-2 for extraction, nothing happends. I call once but get no reply. Then i call 0-0-2 "Bravo" and still nothing happends...
Is it just me?
Frankovich  [author] 19 Aug, 2016 @ 1:25am 
Another update is up. Few more bugs squashed. Elite level voice acting added.:steammocking:
Frankovich  [author] 14 Aug, 2016 @ 11:05am 
Update is up. Many bugs squashed. Enjoy! ;)
luc4stroll 17 Jul, 2016 @ 11:49am 
Really nice mission. Congrats, and keep it coming!
Tweepies 28 Jun, 2016 @ 5:07pm 
Very good mission so far. I really loved it very much, but sadly wasn't able to complete it.
The extraction-chopper after destroying the the Kavala Quarry AA camp never came. I radioed for extraction, but got no reply and no chopper came.
Did I do something wrong? I tried to reload severel times, but no help...
Frankovich  [author] 14 May, 2016 @ 9:00am 
@Dom - Cheers for playing it mate! Yeah I'm aware of that issue, should have an update soon.
Dom 13 May, 2016 @ 1:35pm 
Very good mission. Played as two players, we had a bit of an issue where the tasks didn't sync between the two of us. Seemed like whoever triggered the task complete would see the next task, the other player wouldn't
krowzeye 9 May, 2016 @ 11:01pm 
Sorry mate, excuse the noob. I was looking for it in Self Interaction menu, didn't know about just regular Interaction. I'm sure it is fine. Duuuuuhhhhhhhh.
Frankovich  [author] 9 May, 2016 @ 9:14pm 
Just played it through and everything still works well. I might make some tweaks though and am thinking about recording some voice overs and stuff to help the immersion.
@krowzeye I think it's a problem with ACE3 mate. This mission uses no mods at all so I can't guarantee it will work with mods.
krowzeye 9 May, 2016 @ 4:00am 
Awesome, cheers. Hey, I'm in Willunga, looking to get into this a bit more, just got game a week or 2 ago. I think I might have problem with ACE3, as in campaign, doing the Supply Route interruption, and can not detonate M112 in that either.
Frankovich  [author] 9 May, 2016 @ 12:38am 
@krowzeye Hey mate, I'll give it a run through and see what's happening for ya.
krowzeye 6 May, 2016 @ 11:22pm 
Was loving this....but then got to Tertiary Target. I do not get option to detonate the M112 Explosive packs after placing them. i.e. can rotate them, but no further instructions after placing them for choosing M57 or timer, etc., and Detonate not appearing then in my ACE3 interface. So I have been blowing AA and ammo crates using the RPG....but that isn't ticking the box. Then when I unassign and reassign next task, my spotter disappears......helo won't take off without him at extraction point.

Any help, would love to see this one through.

Cheers
Ikue30 21 Mar, 2016 @ 9:06am 
good mission but very difficult to play in advanced modes. Better without the third part.
Apotheosis 3 Feb, 2016 @ 1:00pm 
Very good mission. Please make more!
Andi_Bouletten 29 Dec, 2015 @ 3:51am 
Very good mission. Liked every minute of it. Keep up the good work. :)
[]ReeO[] 7 Oct, 2015 @ 10:44am 
For me personally this is best Sniper mission i have played. So much to do it's great. Really hope you make more just like this one. 10/10.
Frankovich  [author] 7 Oct, 2015 @ 8:55am 
@[]ReeO[] Hey mate, thanks for trying it out. I'll look in to that this weekend. The stealth mission will probably not work properly if the helo extraction did not work since some triggers are set to only be triggered when other triggers have been triggered first. Ordinarily, the members of Phoenix squad will join your squad when you approach them and you can then order them to get in like you normally would.
Thanks for the heads up though, will get it sorted.
[]ReeO[] 4 Oct, 2015 @ 9:54pm 
Really great Sceanrio just a few issues. No helo's ever arrive. So no extraction after completion. and both the riflemen from Phoenix Squad do not get in the vehicle ''ask them to get in'' there is No option for that also. Such a shame really enjoyed it.
TheLegend27 22 May, 2015 @ 9:22am 
@Frankovich - Thanks, I just needed to wait until the helos had gone. Rest of the mission was fine, very nice mission
invertedspin 10 May, 2015 @ 7:44pm 
That is a great mission, right up to where the extraction chopper never showed up. I was in the correct location, and the message was sent out, but no response. I'll try again tomorrow. :D
Frankovich  [author] 30 Apr, 2015 @ 5:22am 
@one shot kill - Hey mate, is this happening after completing the objectives at the first town? If so, I think what may be happening is you are trying to leave before the enemy helos have left the area. For some reason they seem to spot you when you're in or near that shed. Let me know how you go!
@Amooei - He went rogue I guess...lol That's why Arma mission editing can be a nightmare sometimes, things don't always do what they're supposed to!
@SilentPSA - Thank you very much! Adding some speech audio etc. is definitely a possibility, I've been messing with audio in some other missions and it adds to the immersion a lot.
@Coolio Underpants - Lol I'm not too sure mate. Sorry about that
TheLegend27 25 Apr, 2015 @ 7:44am 
For some reason i keep getting killed by a chopper at the first shed where you have to hide the quadbikes. Anyone else having this problem? i can't seem to get around it
FlashPoint 4 Apr, 2015 @ 5:41am 
Great mission, only one thing! there was a soldier in ghosthawk who disembarked with us near abdera town and then moved away alone!
SilentPSA 27 Mar, 2015 @ 12:50am 
9/10 very nice, could use some audio files to draw you deeper into it.
Kliment 13 Mar, 2015 @ 8:50pm 
Our extraction helo killed my friend after getting out at Abdera :( Whyyyyy? Like full on door gun lit his ass up.
Frankovich  [author] 4 Jan, 2015 @ 12:25am 
@growl.tiger Wow, thanks for the kind words and feedback! In regards to your problem, were you at the radio comms point at the time you tried to use the radio? In the latest update, I made the radio non-functional unless you are at the location marked 'Radio Comms Point' on the map. You should then get text chat confirmation that an extraction helo is on the way
I've been on a bit of a break from PC gaming for the last few months but will have another update for this mission soon. Cheers!
growl.tiger 1 Jan, 2015 @ 7:44pm 
Frankovich213, love your work. A ripper of a mission. Glad you put the TWS in the quadbike kit; it makes sniping at night a piecs of p##s.
Regarding removal of waypoints; go for it. We should use the map and set out own markers.

Can you help me with something? When I call for extraction nothing happens. I expected to hear the verbalisation of the call ans expected to hear aresponse. Nada.
I guess that proceeding to the extraction point on trust doesn't fix the problem.
Cheers
luc.bonnier 9 Dec, 2014 @ 11:28am 
Excellent scenario!! Nice work, keep going
LeShawn 17 Nov, 2014 @ 10:43am 
The best Scenario i have ever played.Great work !!! More of that,please ! :)