Sid Meier's Civilization VI

Sid Meier's Civilization VI

AI Booster
Showing 1-9 of 9 entries
Update: 15 May, 2022 @ 1:56pm

Doubled pseudo yield for spies.

Added War-Weariness bonus to AI.

AI on emperor will now get 20% less war weariness from modern age.

AI on immortal and up will now get 15% less war wariness from medieval
Increases to 30% less in Industrial and 50% total in Modern age.

Update: 10 Oct, 2021 @ 8:38pm

Boosted Naval preference in Modern a tiny bit.

I also noticed the AI uses specialist way to early and it as default fills up faith specialist, this is why they have so much faith and also their growth slows down drastically when they get second tier faith building like Temple. So as I faith really is not that important I removed the specialist slot from all faith buildings.

Something strange happened when I did this, the AI is a lot better to the point I wonder if its a bug.

Update: 2 Oct, 2021 @ 4:00pm

Had a issue in new sql statements, fixed.

Update: 30 Sep, 2021 @ 7:52am

Increased Value of standing army

Lower default slightly settler / worker priority to increase district building.

Lower default units build preference again to increase district building

Tweaked Era Yields Preference

Added Unit Build Preference to Default Era yields.
-Increase Naval in Renaissance and later more for each era
-Increase Standing Army value in Modern Era
-Increase Air Unit Build Desire in Automic / Information Era
-Lowered Default Gold Preference - With the boosts AI does not need good as much.

Increase Desire to Build Districts

Increase Desire to Build Nuclear Weapons

Increase Desire to Build Trade Units

Added some of the AI operation tweaks for AI (AI++) made by ChessPro2007

The below are all from AI++ mod

--Increase Air / Defense / Settlement /Pilage Operations at the same time from 1 -> 2

--Increase priority of city attack / lowered chance of success needed

--Tweaked some strength advantage values to attack cities.

--Changed Agendas so all somewhat militarisic CIV have militarisitc agendas, and ignore Favor / Toursim / Diplomatic Victory.



Update: 20 Aug, 2021 @ 5:47pm

Seems from 1 to 15 in yield is to much, AI did not go for religion at all. Lowered it to 2.

Also removed the change that made science 150 in yield back to 10 in classical age, before last patch (It made the AI way boring as they only went for science districts)

Update: 12 Jul, 2021 @ 10:06pm

I boosted default Combat Unit Pseudo Yield to 15 from 1.
(This should help the few AIs that are less likely to choose to build units to still build units more often)

Revised City default attack target priority to be about half between what aggressive Civilizations values do and peaceful Civilization.(This will make AI overall more aggressive towards cities)





Update: 26 Feb, 2021 @ 11:14am

Increased default yield chance of building settler from 1 to 3

Increased default yield chance of building builder from 0.5 to 2

Update: 2 Feb, 2021 @ 4:00pm

Update: 2 Feb, 2021 @ 1:56pm

First Release Version