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In case your still around arr0w, my games are fine so not sure why they dont build cities in your, maybe difficulty?. I generally play on Emperor or Immortal.
"Doubled pseudo yield for spies.
Added War-Weariness bonus to AI.
AI on emperor will now get 20% less war weariness from modern age.
AI on immortal and up will now get 15% less war wariness from medieval
Increases to 30% less in Industrial and 50% total in Modern age."
Updated description.
Only drawback: ai never builds commercial hubs due to no gold problems whatsoever. Free great merchants for the player...
"UPDATE PseudoYields SET DefaultValue = 1.5 WHERE PseudoYieldType ="PSEUDOYIELD_STANDING_ARMY_NUMBER"; --Default 1
UPDATE PseudoYields SET DefaultValue = 0.3 WHERE PseudoYieldType ="PSEUDOYIELD_STANDING_ARMY_VALUE"; --Default 0.1"
There the issues began. They seem to have the highest priority on siege equiment.
He has no other unit there.
Since artillery and triboks cannot use direct attacks he is unable to take the city over, loosing one tribok after another to either city backfire, or enemy triboks which he wont attack as the city has higher priority.
I noticed this only really getting a issue when siege equiments gets more handy, aka, triboks, artillery, etc.
At the start of the game they use warriors and other units too.
Ive uploaded a screenshot for better explaining. There are triboks EVERYWHERE but no actual units to conquer citys.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826704114
Back to spies I think if there is a way to force spies to be built will check out the french settings, AI should in my opinion build all spies it can.
That said the spy mechanic is not enjoyable to all, but you can always switch spying off with a mod if it gets to annoying.
I was specifically saying that with real strat they send no spies. I wantedt to gather feedback from people who use real stratbss well. Because a lot of people do combine bosster and real
I've improved stability quite a bit by deleting the mods.sqlite and let the game recreate it so my problems may have been mainly about load order and such.
Congrats - your mod is a total nightmare in the early game and I lost my first one with it enabled in under 100 turns! Awesome :)
Yes it DOES work with Real AI. IMHO Real AI on its own pretty much ends up with all civs pursuing a diplo victory to stop me. With AI Booster I still get some civs heading for that BUT am also seeing much more competition on science/culture victories.
Can't comment on AI use of spies - yes ii "feels quiet" but I usually run Cryptography and home base the first couple of spies who pick up counter-espionage skills like Polygraph, Quartermaster.
BTW, Is this mod compatible with real strategy mod?
I run all my Booster mods, and Turn the difficulty around to penalties for the player with a number of mods. my deflation mods and one that does the same with Science and Civics. My list of mods is long. I think you can see what I subscribe to, I use all those mods.
Experiencing unstable early game with regular lockup/crashes started around turn 75.
Not saying anything is at fault with this mod - just an observation that may help people wondering about compatibility.
PC specs: 16GB RAM, 4GB Graphics card. DirectX 12 on launch. I have all expansions & DLC.
Game Setup:
Map: YnAMP Enormous (2:1) map (140x74). 16 Civs, 24 CS (usually no trouble with this size).
Ruleset: Gathering Storm
Difficulty: Emperor
Start Era: Ancient
Game Speed: Epic
Disaster Intensity: 2
All victory conditions enabled
Active Modes:
Barbarian Clans
Monopolies & Corporations
Secret Societies
Current Mods:
AI
AI Booster
Real Strategy
UI
Sukritact's Global Relations Panel
CIVIG2 (graphs/charts)
Real Era Tracker
Better Espionage Screen
Better Report Screen
Better Trade Screen
Great Works Viewer
Maps
Yet (not) Another Maps Pack
TSL Earth Remastered
Cogitator's XXL Earth
BTW, additionally to this mod, could you please share your list of mods which you usually play with that enhances AI (I play only dominance victory)? I am thinking of the Real strategy + Smoother Difficulty 2.0 + AI Booster combination, but not sure if AI will not break.
Happy to see your difficulty mod list :)