Rivals of Aether

Rivals of Aether

Marcus
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Update: 25 Jun, 2021 @ 12:54pm

v1.12:

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FSPECIAL:
• Marcus' loses his charge on hit once again. Be careful out there!

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~BONUS~
• Added support for the GreenFlower Zone Stage

Update: 3 Jun, 2021 @ 1:26pm

v1.11:

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General:
• Another hurtbox has been added that's active during the land, landing lag and pratfall land states.

DTILT:
+ Damage 6 -> 7

NSPECIAL:
• Corrected the window timing of when you can do a reversal Kinetic Kick

FSPECIAL:
• It's now possible to Wall Jump out of the attack. With the exception of the fully charged attack
• Reworked the flow of the attack by replacing the VSPEED settings with gravity control.
• Fixed the hurt strip sprites being inconsistent.

USPECIAL:
• It's now possible to Wall Jump near the end of the recovery move

DATTACK:
+ Endlag from 8 -> 12

USTRONG:
+ Strong Hitbox's Knockback Scaling increased from 1.00 -> 1.05
+ Strong Hitbox's Damage 7 -> 10

DSTRONG:
• Front Hitbox's Angle changed from 45 -> 40
• Back Hitbox's Angle changed from 145 -> 140
+ Both Hitboxes' Knockback Scaling have increased from 0.75 -> 0.80
+ Both Hitboxes' Damage 8 -> 10

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~BONUS~
• Marcus now has access to the Muno Phone.

Update: 14 May, 2021 @ 11:41am

v1.10

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General:
• Marcus has a new hurtbox that's active during the dash start and dash states.
• Also a new hurtbox that's active during wavedashes too.

JAB:
• Changed the second hitbox's angle from 79 -> 80.

UAIR:
+ Knockback Scaling on the last hitbox has been increased from 0.80 -> 0.85.

FSPECIAL:
- Not fully charged damage reduced from 6 -> 4.

Update: 6 May, 2021 @ 3:27pm

v1.09

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Nothing too special, I just changed how the USTRONG drift works.

Update: 4 Apr, 2021 @ 4:35am

v1.08

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DATTACK:
Repositioned the hitboxes slightly.

BAIR:
• Hitboxes have been repositioned slightly.
- Removed Angle Flipper 5 on the sour hitbox.

Update: 27 Mar, 2021 @ 6:07pm

Marcus v1.07:

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NSPECIAL:
• Corrected the timing when the super armour should appear for the Reversal Kick.

FSPECIAL:
• Marcus no longer loses meter on hit. Only when KO'd or parried.
• Fixed an airdodge exploit during any charged version of the attack.

Update: 22 Mar, 2021 @ 6:42pm

Marcus v1.06 (hotfix):

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The timing of the Meter charge has been corrected.

Update: 22 Mar, 2021 @ 5:37pm

Marcus v1.06:

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General:
• Fixed a weird parry momentum issue.

USTRONG:
- Weak Hitbox's damage has been corrected. 7 > 5.

Update: 20 Mar, 2021 @ 5:35pm

Marcus v1.05 (hotfix):

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The new Air dodge sprites had the wrong colour shading.
Fixed now.

Update: 20 Mar, 2021 @ 5:24pm

Marcus v1.05:

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NSPECIAL:
- Removed the Plasma stun on the reversal, it's already strong enough as it is.

DATTACK & FSTRONG:
• Removed Angle Flipper (6) so opponents don't get knocked in the wrong direction.

USTRONG:
• Air Friction changes while doing this move. Basically toning down the 'drift'.
+ Added Custom Ground friction on start-up.
• There's now an early strong hitbox and a late weak hitbox.

UAIR:
• Repositioned one of the hitboxes for tighter multi-hit control.

Bonus:
• Marcus now has different air dodges based on what element he is currently using.