Arma 3
Zombies Civilian Rescue
Showing 41-50 of 65 entries
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Update: 11 May, 2022 @ 12:35am

Make Zombies attracted to weapon fire.

Update: 20 Apr, 2022 @ 9:44pm

Fix ARMA pbo bug.

Update: 20 Apr, 2022 @ 6:47pm

'Scenario and Help' updated (see ingame on map screen).

Update: 19 Apr, 2022 @ 4:57am

Zombie evolution improved.
Boss Zombie targeting improved.

Update: 14 Mar, 2022 @ 5:52pm

New mission parameter "How do civilians use headlamps and Night Vision Goggles(NVG)?" with matching Admin Menu entry.
Improve the HUD width.
Improve the "Drop Weapon Group Members".
'Scenario and Help' updated (see ingame on map screen).

Update: 13 Feb, 2022 @ 11:56pm

Mine Detector added to bulwark box.
Team Leader player slot changed to Explosive Specialist.
AI chatter for game immersion added.
Radio command (0-0-7) "Toggle Auto Medic" moved to radio command (0-0-8).
New radio menu item (0-0-7):
"Drop Weapon Group Members" (see Scenario and Help for details).
'Scenario and Help' updated (see ingame on map screen).

Update: 23 Jan, 2022 @ 12:31am

Improved "stuck" AI process for Arm, Re-Ammo and ReArm processing.
Changed the "player joined" sound for multiplayer.
Group members report if their primary weapon is out of ammo occasionally.
New mission parameter "Allow Zombies to evolve near wave end ? (game tempo measure)".
New support item "Wave Delay".
Popup message indicating where Help can be found at mission start.
Fixed double time advance bug.
Fix unnecessary delay if no midnight bell.

Update: 19 Nov, 2021 @ 6:42pm

Stop Boss from being killed by medic heal
Bias Boss fight for midnight if possible
Additional ammo drops during Boss fight
Improve AI avoiding radiation

Update: 17 Oct, 2021 @ 9:44pm

Radio command (0-0-4) "Rearm Group Members" renamed "Re-ammo Group Members" and moved to radio command (0-0-5).
A second, third etc set of units can now be ordered to re-ammo before the first is finished.
Radio command (0-0-5) "Toggle Auto Medic" moved to radio command (0-0-7).
New radio menu item (0-0-4):
"Arm Group Members" (see Scenario and Help for details).
New radio menu item (0-0-6):
"ReArm Group Members" (see Scenario and Help for details).
Some group team colours changed: Civilians = Yellow and Zombies = Blue.
Collapse parachute when supply boxes get stuck in trees above the ground.
New challenge "LootFlood x 2Z".
New mission parameter "Show an appropriate flag when AI are commanded to Arm, Re-Ammo and ReArm.".
Default mission parameters changed from a night mission to a harder day/night mission.
Change medic flag to red MEDIC on white background.
Radiate Warning improved.
Follow Me improved.
Fire damage handling improved.
Loot handling improved.
Zombie Specials processing improved.
Area enforcement improved.
Paniced civilian processing improved.
There's now a chance a Civilian Town Folk will start with a First Aid Kit.
Civilians and Paratroops now flee radiation.
Boss fight toughness improved.
Non-Local medic bug fixed.
Manual location processing improved.
'Scenario and Help' updated. (see ingame on map screen)

Update: 18 Aug, 2021 @ 6:59am

Added voice acting for awareness of radiation damage.
Added voice acting for when auto medics leave to heal a unit.
Manual bulwark placement is now more precise.
Refactored revive and respawn system to be specific to this mission.
New entry to Admin Menu:
"Spawn Custom Code", Select units, then spawn custom code against them (Developer).
Units doing medic duty, rearming or incapacitated can no longer panic.
Auto Medic system can now be toogled on/off per unit. (see Scenario and Help for details).
Rearming navigation improved.
Rearming of hand gun now has max of 4 magazines.
Loot no longer dropped outside of Bulwark City.