Arma 3
Zombies Civilian Rescue
Showing 51-60 of 65 entries
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Update: 12 Jul, 2021 @ 5:07pm

Do not let Muscley Zombies move Guard Towers.

Update: 12 Jul, 2021 @ 6:14am

Rearming selected units happens in parallel now instead of serially.
New challenge "LootFlood".
Civilian Town Folk spawn quicker now on wave clear.
Some mission parameters tweaked including:
"Time advance between waves, in hours"
"Random (4-12)","Random (12-20)","Random (20-28)"

Update: 6 Jul, 2021 @ 5:04am

Auto assign team anyone who joins your group.
New challenge "Relentless".
Make rearming unit carry Red Crystal flag.
If unit On Rearm Queue they can't be an auto medic.
Make sure players don't repawn as captive.
Reset player rating to zero on respawn.
Increase Druggie and Neco Zombie respawn times.

Update: 27 Jun, 2021 @ 7:24pm

Improve loot processing.
Seperate Weapon loot from Ammo loot.
Looty Zombie now has a variety of backpacks,
instead of just a Bergen.
New mission parameters:
- Player loot stay seconds.
- Player loot stay amount.
- Points LOST per civilian killed
- Points the bulwark box starts with
- More, new, challenges

Reintroduce 20 First Aid Kits into Medikit.
Take out free Medikit in bulwark box.

Some mission parameter value defaults adjusted.

New radio command (0-0-4):
Rearm Group members (see Scenario and Help for details).

'Scenario and Help' updated.

Stop auto medics from being attacked by Zombies.

Add Time Advance feedback.

Improve Respawn & Revive processing.

Update: 24 May, 2021 @ 1:01am

Implement full hit point damage model.
Hit point repair feature fixed.
Show hit points on HUD (see Scenario and Help).

Free structures given when bulwark location
manually selected only given if required.

New mission parameters:
- Unlimited ammo for AI.
- Percent of fall damage taken by players.
- Percent of fall damage taken by civilians and paratroops.
- Hostiles Per Player scale factor.
- Loot: Min amounts introduced, ingame feedback if not achieved.

Some mission parameter value defaults adjusted.

New Admin Adjustment Menu options:
- Set the Percent of fall damage taken by players.
- Set the Percent of fall damage taken by civilians and paratroops.
- Select players, then give them Points.
Add vest and granades to 'Arm Admin' feature.
'Give Tickets' moved to Admin Adjustment Menu.

'Group Sort' now remembers if a unit was stopped.
Improved color scheme on HUD.
Zombie Specials now deal damage on death to those in range.
'Report Soldier!' now reports on health after significant injury.
Fixed Paratroops parachute not opening and fall damage.
'Parameter Loading' selection now displayed at mission start.
'Scenario and Help' updated.

Update: 2 May, 2021 @ 4:12pm

JIP fixes for action menus and AI Team Damage protection.
Improvements and fixes to action menus.
Remove "players too close" restrictions on object buy and move.
Fix player killed while carrying object problems.
New admin adjust menu option for number of civilians to be saved.
Free Guard Towers on manual location can not be removed.

Update: 22 Apr, 2021 @ 8:56pm

New Zombie sounds.
"Follow Me" improvements.
MP Join and Disconnect notification.
AI Team Damage protection fix.

Update: 12 Apr, 2021 @ 5:17pm

New Thiefy Ordinary Zombie type.
Enhance Necy Zombie.
Improved 'Follow Me' with extra voice acting.
Improved Loot and Corpse cleanup.
Three new mission parameters with matching admin adjust menu options.
1. Corpse stay amount.
2. Zombie loot stay amount.
3. Tickets per JIP player.
Minor adjustments and bug fixes.

Update: 28 Mar, 2021 @ 3:05am

Add mission parameter and admin menu feature to determine JIP player tickets.

Update: 26 Mar, 2021 @ 8:42pm

New Zombie Special type.
Adjusted parameter defaults.
New admin menu features and arrangement.
Improved Zombie Special attack efficiency.