Don't Starve Together

Don't Starve Together

Tunings
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Update: 17 Mar, 2021 @ 9:44pm

0.9.16 :

  • Fixed : "Amulets - Don't Break" could cause an assertion error because of using stored onunequipfn when there was no need to.

  • Fixed : "Chilled Amulet - Extinguishes Fires" fixed a nil error when unequipping it.

  • "Remove Witherable" - Now covers flowers in caves too.

  • Added : "Bulk Crafting" - Ctrl-clicking the Crafting button will do the Craft until you can't do it anymore. Does not work in Creative Mode.

  • Added : "Staffs - Don't Break" - Staffs don't break when they reach 0%, they just stop working.

  • Added : "Cooker Stack" - Right-Clicking on a Cooker(like Campfires) will Cook the entire held stack.

Update: 16 Mar, 2021 @ 9:55pm

0.9.15 :

  • When "The Lazy Forager - Pickup Stacks" is enabled, it will nolonger pickup the Friendly Fruit Fly's Fruit.

  • Added : "Tentacle Spike - Recipe", a recipe for the Tentacle Spike melee weapon, is not visible in any tabs by default, it's main use is to allow Tentacle Spikes to be deconstructed into twigs, tentacle spots, and bone shards.

  • Added : "Merm King - Trades" changes his trades, removes spoiled food, kelp, and generic seeds. Adds in cut reeds as a possible reward. Will now also trade when given Dried Kelp. Filler items have been replaced with berries, petals, and foilage. He'll also trade a stack of items at a time.

  • Added : "Disable Sound - Telelocator Focus - Gem Socket" & "Disable Sound - Research Stations" to disable those sounds, client side only.

  • Fixed : "Cane Works Pocketed", now works between loads.

  • "Dig Turfs", followers will now center their turf digging around the leader's position instead of their own. And has been changed to use a circle instead of square to better randomly distribute work between followers, this also solves the Top-Right bias.

  • "Pigs - Mine Stone" will nolonger accept entities that have the "inventoryitem" component, this prevents them from targeting stone fruit on the ground and inside chests.

  • "Mini Glaciers" have been moved out of "Boulder - Small" and into "Rocks", and will now correctly divide the total work between all stages.

  • "Drops Stack" has had a few more sanity conditions added to it, to deal with a crash when items became invalid during the stacking process.

  • Fixed : "Stackable - Cratered Moonrock" will now correctly socket 1 gem into 1 moon rock and not consume the entire stack of moon rocks.

  • "Stackable - Cratered Moonrock" will now also affects Moon Lenses.

Update: 14 Mar, 2021 @ 3:25pm

0.9.14 :

  • "Max Friendly Fruit Flies" - The Fruit fly fruit will nolonger look for fruit flies if it already has one.

  • Added : "Shadow Pieces - Level 1-3" into the Boss Health category, you can now modify the health of all Shadow Pieces.

  • Added : "Lanterns - Fuel Type" - Change their Fuel Type.

  • Added : "Telelocator - Sanity Loss" - Modify the Sanity Loss for using the Telelocator Staff. "Telelocator in Caves" has to be enabled.

  • Added : "Trap Reset" - When Traps are sprung, you'll reset them instead of picking them up. This implementation is different in that it doesn't cause an assertion error like the other ones on the workshop.

Update: 13 Mar, 2021 @ 1:17pm

0.9.13 :

  • "Pig - Go Home" has been changed, now Left-Clicking on a Follower will Tell them to Go Home, Right-Clicking will tell all Followers of that Type to Go Home.(Would be nice if we could use modifiers like shift-clicking here but the game doesn't easily allow us to do that)

  • "Pig - Pickup Items" followers will nolonger pickup the friendly fruit fly's fruit.

  • "Follower - Increased Distance" now affect Rock Lobsters too.

  • "Follower - Food Time" now affect Rock Lobsters too.

  • Added : "Stewers - Preserve" Cooked Food will never spoil on Stewers like the Crockpot.

  • Added : "Dryers - Preserve" Dried Food will never spoil on Dryers like the Drying Rack.

Update: 12 Mar, 2021 @ 3:04pm

0.9.12 :

  • Fixed : "Pigs - Mine Stone" was broken after the last change to it.

  • Fixed : "Pigs - Sorted" fixed a crash when the worker would try to test a container that has been destroyed or was on fire.

Update: 11 Mar, 2021 @ 4:00pm

0.9.11 :

  • The newest patch changes the containers.lua file to easily allow us to access the params table. The old method of using the UpvalueHacker has been replaced.

  • "No Depths Worm Attacks" has been removed as it's deprecated, as the newest patch allows you to disable them post-world gen.

Update: 10 Mar, 2021 @ 11:46am

0.9.10 :

  • Fixed (Attempt 2) : "Max Friendly Fruit Flies" would spawn a new fruit fly even tho there was already one to leash to a fruit.

  • Fixed (Attempt 2) : "Farmer" would get stuck in an endless loop trying to TAKE stuff from a fridge.

  • Fixed : Merm Guard didn't get inventory space when the approriate settings were used.

Update: 9 Mar, 2021 @ 4:36pm

0.9.9 :

Added :
"Drying Rack Stack" into the Cooking category - Drying Rack interactions will repeat to nearby Racks. Like Harvesting & Putting stuff on the Rack.

Fixed :

  • "Telelocator Focus - Minimap" would crash if Staff was nil in the ModRPC call, now if the server can't find an equipped telestaff(for whatever reason...) it will not try to teleport the player.

  • Setting "Walls" durability to "Unbreakable" would still allow it to be broken by hounds. Note that only Players and Bosses should be able to destroy walls with that setting.

  • "Max Friendly Fruit Flies" would spawn a new fruit fly even tho there was already one to leash to a fruit.

  • The Lazy Forager will now check for a state tag when trying to pickup sleeping animals when "Pick Up Sleeping Small Animals" is enabled to ensure that it's actually sleeping.

  • "Grass Gekko - Trapable" - Dropped Gekkos would never wake up from sleeping while loaded.

  • "Stackable - Freshwater Fish" & "Stackable - Live Eel" will nolonger try to spread out when dropped like rabbits.

  • "Farmer" would get stuck in an endless loop trying to put stuff into a fridge.

  • "Pig - MineStone", "Pig - ChopTree", "Merm - Attack Mosquito", "Pig - PickUp Items", "Pig - DigTurfs" wasn't affecting Merm Guards.

  • "Move Buildings with a Hammer" - Would not drop the sculpture blueprints when hammering away the Potter's Wheel.

Update: 8 Mar, 2021 @ 11:12am

0.9.8 :

Farmers will now attack hostile fruitflies on sight!

"Rebalanced - Mushroom Lamps" has been simplified in the code.

Added :

  • "Pig Beefalo" - Giving a pig/merm a "Beefalohat" will make them pickup poop and put it into the nearest container, they won't get attacked by beefalos in heat.

  • "Max Friendly Fruit Flies" - Set how many Fruit Flies can maximumly exist in your world.

  • "Merm King" category and moved "Merm King - Hunger" & "Merm King - Hunger Regen" into it.

  • Added to the "Rebalanced" category : "Fireflies - Light Battery" - Fireflies can be used as Light Batteries in Mushroom Lamps.

  • "Burned Logs turn Into Charcoal" - Logs will turn into charcoal when burned instead of ash.

Fixed : When Pig/Merms ran out of targets to chop/mine they would never be able to regain new targets when following, unless you made them unfollow and then refollow.

Update: 6 Mar, 2021 @ 11:41am

0.9.7 :

  • Fixed "Pigs & Merms - Increased Distance" wasn't affecting Merm Guards.

  • Fixed "Pig_ChopTree" & "Pig_MineStone", they were crashing because target could be nil. I assume this is what was causing the silent crash in caves when mining, so i'll say that's fixed too if it doesn't show up again.

  • Fixed Pig/Merm Farmer when he is set to take an item from a container and the player takes the item first, they'll goto the container, take the item, and it will disappear from the player's inventory.

  • Fixed Pig/Merm Farmer will nolonger try to take seeds from an icebox that's opened by someone else. Other issues of multiple users trying to use the same container won't be addressed as the beta branch allows multiple users to use the same container aka the next update will fix it for us.

  • "Pigs - Follow All" & "Merm - Follow All" will nolonger target workers.

  • "Merms - Attack Mosquito" nolonger affects workers.

  • "The Lazy Forager - Picks" will nolonger pick stuff that's smoldering or on fire, as those would damage the wearer.

  • Added to the Cooking Category : "Repeat Last Recipe" - Right-Clicking an open Stewer will add the last recipe to it, existing ingredients will be dropped on the ground.