Teardown

Teardown

NGNT Nuclear Facility
Showing 121-130 of 145 entries
< 1 ... 11  12  13  14  15 >
Update: 3 Apr, 2021 @ 5:27am

- Added red lights that will turn on and spin if the evacuation alarm is turned on, and then turn off and stop spinning again when the alarm is turned back off;
- Added more alarms outside.

I have yet to add air raid sirens and their sound effects. Once I make them and find sound effects for them, they will be placed outside and they will be very loud. I hope.

Update: 25 Mar, 2021 @ 10:45am

Added text "Staff parking only" to the signs in the parking lot;

Shrunk the oversized bush in front of the catwalk leading up to the roof.

Update: 20 Mar, 2021 @ 7:01am

Added a link to Murdoc's Fernway Hub map in the menu screen i nthe control room;

Edited the catwalk railings so they're not as thick;

Edited the catwalk hangars because some of them weren't cooperating;

Removed the rail cart buttons on the control panel downstairs.

Update: 19 Mar, 2021 @ 2:10pm

Added the AC units that were removed during my facility optimization process.

Update: 19 Mar, 2021 @ 1:53pm

Facility optimizations.

Update: 15 Mar, 2021 @ 2:56pm

Added ambience in the control room;

Edited the welcome text;

Added emission to the wall panels in the control room.

Update: 14 Mar, 2021 @ 12:05pm

Fixed some misaligned ground tiles in the forest part behind the garage.

Update: 14 Mar, 2021 @ 11:50am

Added doors to the new phone booths.

Update: 14 Mar, 2021 @ 10:56am

Removed "Options" button;

The "Play" button is once again the way to start the map;

An options screen appears immediately after pressing the "Play" button.

Update: 14 Mar, 2021 @ 7:01am

You can now press the "Play" button again to start the map with default settings;

Redesigned the phone booths.