Divinity: Original Sin 2
Unique Loot Drops
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Обновление: 13 окт. 2021 в 11:47

Обновление: 12 окт. 2021 в 23:49

Обновление: 10 окт. 2021 в 15:08

10.10.2021
-Totems spawned by items no longer count against summon limit
-Totems spawned by items will now spawn as the appropriate type based on surface
-Fixed a bug where Reaper damage boost would continue after unequipping the item
- Tried to Fix a bug where Light Cannon could bounce to the same target and tried to hit dead targets but it seems like it is still there
-Fixed an error causing the Venomancer Robes to spawn 9 times more frequently than other items

Обновление: 10 окт. 2021 в 15:02

Обновление: 8 окт. 2021 в 15:02

10.8.2021
- Found fix for IceBreaker Set and added it back to the droplist
- Added 2 new Items, see below

Обновление: 7 окт. 2021 в 13:40

10-7-2021
-Removed the IceBreaker Set from the drop list as it just refuses to work at all.
-Finished the Arcane Ring which was added in an ealier update but didn't really do anything. It now allows damage over time from statuses to critical hit with a chance to apply -1AP debuff on successful crits
-Added another ring, credit Pulcham solis for the idea, it converts poison damage against undead to physical damage.
-Added a check to prevent Darksaber damage being applied twice per hit
-Added Arcane Ring to crafting list
-Fixed Strange Gloves not apply ruptured tendons when apply chicken with tentacle lash
-Buffed Swarmed Helmet by allowing it to apply swarm to all targets hit by multi-target spells
-Mod is now called Unique Loot Drops and not RandomUniques

Обновление: 7 окт. 2021 в 11:11

Обновление: 2 окт. 2021 в 8:46

10-2-2021

-Attempted fix for IceBreaker not breaking Ice
-Rewrote Scripting for Touch of Madness Gloves
-Made it so Mod book is added when arriving at Fort Joy
-Fixed a few text items / descriptions
-Added Eye of the destroyer to item combo list

Обновление: 28 септ. 2021 в 19:45

Обновление: 28 септ. 2021 в 14:59