Divinity: Original Sin 2

Divinity: Original Sin 2

Unique Loot Drops
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Aggiornamento: 13 ott 2021, 11:47

Aggiornamento: 12 ott 2021, 23:49

Aggiornamento: 10 ott 2021, 15:08

10.10.2021
-Totems spawned by items no longer count against summon limit
-Totems spawned by items will now spawn as the appropriate type based on surface
-Fixed a bug where Reaper damage boost would continue after unequipping the item
- Tried to Fix a bug where Light Cannon could bounce to the same target and tried to hit dead targets but it seems like it is still there
-Fixed an error causing the Venomancer Robes to spawn 9 times more frequently than other items

Aggiornamento: 10 ott 2021, 15:02

Aggiornamento: 8 ott 2021, 15:02

10.8.2021
- Found fix for IceBreaker Set and added it back to the droplist
- Added 2 new Items, see below

Aggiornamento: 7 ott 2021, 13:40

10-7-2021
-Removed the IceBreaker Set from the drop list as it just refuses to work at all.
-Finished the Arcane Ring which was added in an ealier update but didn't really do anything. It now allows damage over time from statuses to critical hit with a chance to apply -1AP debuff on successful crits
-Added another ring, credit Pulcham solis for the idea, it converts poison damage against undead to physical damage.
-Added a check to prevent Darksaber damage being applied twice per hit
-Added Arcane Ring to crafting list
-Fixed Strange Gloves not apply ruptured tendons when apply chicken with tentacle lash
-Buffed Swarmed Helmet by allowing it to apply swarm to all targets hit by multi-target spells
-Mod is now called Unique Loot Drops and not RandomUniques

Aggiornamento: 7 ott 2021, 11:11

Aggiornamento: 2 ott 2021, 8:46

10-2-2021

-Attempted fix for IceBreaker not breaking Ice
-Rewrote Scripting for Touch of Madness Gloves
-Made it so Mod book is added when arriving at Fort Joy
-Fixed a few text items / descriptions
-Added Eye of the destroyer to item combo list

Aggiornamento: 28 set 2021, 19:45

Aggiornamento: 28 set 2021, 14:59