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One aspect of this that I am not big on is making maps. So if anyone has a map they would like to contribute to the project let me know. It needs to be sized at least 3X3.
This would allow me to focus on the things I like doing and will greatly increase the chance I actually finish the mod.
There are 3 files in that folder. Bonus new contains the data for thje items. AutoProperties contains information on the properties of items, things like Chane to X, or bonus damage. The properties used by an item must be in auto properties for it to work. Lastly is armor sets. Armor sets contains descriptions for the armor sets in the mod.
Also the numbers you see in BONUS_New are used for the mod calculations of damage and chance and almost every effect that has some sort stat based variation in it's effects. So that's where you can balance item effects and make things weaker or stronger.
They are in the following folder.
Divinity Original Sin 2\DefEd\Data\Public\RandomUniques_5eff5134-bd00-4737-8046-ee88df0db07c\JSON_Data in a file called JBS_Bonus_New.Json. To be honest I don't have a great understanding of Lua and the tooltips, as well as all all the other Lua coding was done by someone else.
If you would like I can upload my source / data files so you can open the mod in the editor. Before I do that though I am going to try to fix the two issues below.
ZIXINGCHE
Sorry I will try to fix that soon. I have been busy lately and haven't been modding.
Folio. At some point a bunch of my resource paths got messed up. Not really sure what happened but intend to fix it eventually. It just really tedious and I struggle with tedious work. But now that people are complaining I feel like I should stop being lazy and fix. I think I am going to see if I can automate the task with Python.
I wanted to express how much I enjoy your mod "Unique Loot Drops" – it’s incredibly engaging! Hoping to make it accessible to more players, I’ve created a complete Chinese translation.
Due to my limited technical skills, I had to repackage the entire mod for localization . I understand this isn’t an ideal approach, so if you have any concerns, I will immediately remove it without question.
During the process, I unpacked all files and converted nearly every format, but couldn’t locate the source texts for SHIFT-tooltip elements like:
"Press SHIFT for more information"
Tooltip headers (Stats, Bonus, Weights - see screenshot https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3535917551)
Could you kindly guide me on where these strings are stored? I’d love to include them in the translation.
Thank you for creating such an outstanding mod! Looking forward to your insights.
Best regards,
good mod
What can I do to fix this? I'd like to actually use the mod weapons and not have a weird experience involving shooting a missing texture beam or smacking enemies with a non-existent hammer, but I've tried everything and nothing works