Divinity: Original Sin 2

Divinity: Original Sin 2

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Uppdatering: 16 jul, 2021 @ 17:54

Uppdatering: 16 jul, 2021 @ 11:56

7.16.2021
-Reworked Thunder, Inferno, and Wicked Knife to make damage based off the damage of original hit. Wicked knife and Thunder also no longer have cooldowns and are much stronger now. Might be kind of OP, even by this mods standards, so don't be surprised if they get nerfed.
-Added 4 new items, 3 of which make up a new set. The Raider set is built around dual wielding and throwing its 2 axes Frenzy and Fury.
-Updated some visual effects
-various bug fixes
-added description to some statuses
-changed a few items to use dual wielding

Uppdatering: 16 jul, 2021 @ 11:55

Uppdatering: 16 jul, 2021 @ 10:30

Uppdatering: 16 jul, 2021 @ 9:09

Uppdatering: 13 jul, 2021 @ 13:59

7.13.3021
-Fixed bugs with StormRider Boots, Armagadeon boots, Acrobat Boots, and probably more
-updated onsavegameloaded script so new items should work with existing saves
-updated some visual effects
- added 4 new items
-temporarily removed Stormcaller from drop list since it is not working

Uppdatering: 11 jul, 2021 @ 10:07

7.11.2021
-Fixed bug where characters would lose Self:OnEquip statuses causing item effects to not work. The game now checks every equipment slot when a player controlled character enters combat and then looks up the item in a database I made of items with On Equip statuses. It then checks if the character has that status and if it is missing applies the status.

I'm not sure but I suspect that this bug is not specific to my mod, it is just very noticeable in my mod since almost every item uses Self:OnEquip. The script is JBS_CheckStatus and can be expanded to work with items from other mods by adding database entries to the story for those items in the format.

DB_JBS_WeaponStatuses( StatsID , Status );
DB_JBS_ArmorStatuses( StatsID , Slot , Status );
for weapons and armor respectively. Shield entries would go in WeaponStatuses

Finally, special thanks to WildWolfx007 for making me aware that this bug was still an issue

Uppdatering: 10 jul, 2021 @ 14:31

7.10.2021
- Added 5 new items
-Fixed error where weapons meant to have high critical damage had very low critical damage
-changed how text is displayed related to chance to proc effects
-added new visual effects to some existing items

Uppdatering: 10 jul, 2021 @ 11:37

Uppdatering: 10 jul, 2021 @ 10:46