ATLAS
Smart Decay
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Update: 28 Dec, 2023 @ 8:01am

Added Chunking (Decay Checks can now happen in configureable Chunks (default: 1000))
I Advise to play with that as its highly dependent on your mods and software, overall the bigger the chunks the faster is the Check but if you have weak hardware and very many structures your Grid might experience Hangs in Startup (which some users had before the introduction of this, so even taking a big Number e.g. 5000 is better than having all checked at once
As a Rule of Thumb: 1000 should work even for the Weakest Hardware, Radioactive uses 8000.
Quick Decay for certain Structures
Admins are cleaning up the same standalone structures over and over?
Now you can create a list of structures that should decay quicker if < X Structures are near them.
The X Amount is configureable ofcourse

Here are the Ini Settings that will be added, the respective Values are its default values, only add those if you want over values
StructuresForQuickDecay=12
The Max Amount of Structures near a Quick Decaying Structure for it to decay quickly
QuickDecayingStructureClasses="/Game/Atlas/Structures/Containers/Campfire/StructureBP_Campfire.StructureBP_Campfire,/Game/PrimalEarth/Structures/Sign_Large_Wood.Sign_Large_Wood,/Game/PrimalEarth/Structures/Sign_Small_Wood.Sign_Small_Wood"
The List of Quick Decaying Structures
ActorsPerWorkerInterval=1000
How many Actors SmartDecay should check every 500ms
StructuresTimeForQuickDecay=14400
The Quick Decay Time, Quick Decaying Structures that are not near enough other structures will decay after this time (in Seconds)
StructuresRangeForQuickDecay=2400
Range Limit for the QuickDecay Check, 200 Units are 1 Foundation

Update: 6 Apr, 2022 @ 9:04am

123

Update: 23 Feb, 2022 @ 3:54am

Smart Decay will now Ignore Seated NPCs on Sails as they dont seem to get Updated correctly from time to time!

Update: 28 Jan, 2022 @ 3:46am

ATTEMPTED FIX FOR STEAM UPLOAD ISSUE
Patchnotes Smart Decay 1.5.1:
Fixed Minor bug when using IsKrakenGrid=True
Company Name (if available) will now appear alongside with the ID in the Discord Logs
Removed Don’t Decay Tags
Added Ini Settings NonDecayingClasses, as Structure Tags are not always sufficient at this point (server half started)

These settings are completely optional! Don’t use them if not needed!
NonDecayingStructureClasses=""
NonDecayingAnimalClasses=""
NonDecayingShipClasses=""

Example:
NonDecayingStructureClasses="Blueprint'/Game/Atlas/Structures/WaterReservoir/Stone/StructureBP_WaterReservoir_Stone.StructureBP_WaterReservoir_Stone', Blueprint'/Game/Atlas/Structures/WaterReservoir/Stone/StructureBP_WaterReservoir_Stone.StructureBP_WaterReservoir_Stone'"

This would prevent Water Stone Reservoirs from decaying as you can see each Class is Comma Separated! I used the same structure two times for this example!

New Local Decay Function:
Triggered via ScriptCommand or Bot (coming later)
Will decay the given TribeID without check in the given Radius at the given location

cheat ScriptCommand ForceLocalDecay TribeID,X,Y,Z,Radius

Example:
cheat ScriptCommand ForceLocalDecay 123456789,50000,-66000,100,6000
This would decay at the given location (you get these for example by using ccc in console or /ccc in Better Chat
Radius is in Unreal Units (200 = 1 Foundation)

Update: 15 Jan, 2022 @ 1:55pm

Patchnotes: Smart Decay V1.5.0 A

Removed not needed File

Update: 7 Jul, 2021 @ 2:02am

Patchnotes: Smart Decay V1.4.2

++ Mod is now fully functional for all Subscribers, following the new Steam TOS! (All Ini-Settings work for everyone)
++ External Features such as Discord Bot are Patreon Perks and do not impact the Mods functionality in any way!
++ Added IgnoreDecayExceptions=False


Thanks to all the Patreon Supporters of Smart Decay!!!

Update: 22 May, 2021 @ 2:33am

Patchnotes: Smart Decay V1.4.1

- Fixed the Formating Error for Discord!

Thanks to all the Patreon Supporters of Smart Decay!!!

Update: 21 May, 2021 @ 4:36am

Patchnotes: Smart Decay V1.4

++ Fixed a Issue where other Companies Decay would show up in your Companies Tribelog.
++ Improved the Decay Warnings - Will now show the approx Time in Hours, when the first of the warned Structures will decay (Keep in Mind this still only happens on Restarts or Triggered via Command)
++ Added Command cheat ScriptCommand TestDecay - To manually Trigger Decay in a Grid as an Admin
> Warning:
> This can and will cause Lag on a Server that is populated!
> Use at your Own Risk & Discretion, Smart Decay is meant to run on Server Starts only so I don\'t suggest using this often nor automated!
++ Improved Discord Logging (Warnings / Decays) in Separate Lines and Colors

Thanks to all the Patreon Supporters of Smart Decay!!!

Update: 20 Apr, 2021 @ 9:20am

Patchnotes: Smart Decay V1.3

++ Added Cross Mod Compatability: Other Modders can add the Tag "DontDecay" to Core Structures that should never decay!
++ Improved Ship Decay: Complete Removal of Cargos, Attached Ships in Hangars & any boarded NPCs / Animals

Update: 14 Apr, 2021 @ 6:06am