Space Engineers

Space Engineers

Serpent Arms ( Survival Overhaul Release) ( Discontinued
Showing 11-20 of 35 entries
< 1  2  3  4 >
Update: 29 Jun, 2021 @ 11:49am

Update: 29 Jun, 2021 @ 11:48am

Update: 27 May, 2021 @ 10:01pm

Gravity Fissure;
- EWAR Damage per Pulse from 5,000 to 20,000.
- EWAR Radius from 500 to 250.
- EWAR Duration per Stack, changed from 500 to 120 Per Stack (/60 for Seconds).
- EWAR Stack Cap, from 20 to 15. (30 Seconds Max Debuff, 2 Seconds per stack)
- EWAR Interval from 15, to 10.
- Tracking Max Targets , from 1 to 2.
Glory to Pilft, for the basis of this Fix.

Update: 22 May, 2021 @ 8:53pm

Grimlock
- EWAR Field Damage per Pulse from 50,000 to 5,000 per Pulse
- Interval Normalized Between builds at 15.

Update: 21 May, 2021 @ 1:28pm

Grimlock
- Added Scope, for Clearance Checks
- Adjusted Interval delay from 20 to 15, on Gravity Fissure Pulse
- Added Functional Rear Conveyor (Slight Texture issue)

Update: 18 Apr, 2021 @ 12:42pm

Grimlock

- Standard Shrapnel Count increased from 20 to 25
- Standard Shrapnel Degree Cone, decreased from 360 to 320 Degrees
- Non-Armor Damage (Internals) Modifider decreased from 0.25 to 0.2

Update: 18 Apr, 2021 @ 11:42am

Fixed Prior Patch, being only Partially Applied.
Ensured HP Value Increases were Present.

Update: 18 Apr, 2021 @ 12:51am

Grimlock;

Missile AMS-Health
- Standard HP Raised from 3 to 6
- Kinetic Kill HP Raised from 4 to 8
- Gravity Fissure HP Raised from 5 to 11


Missile Acceleration (Meters Per Second)
- Standard Accel Increased from 200 to 275
- Kinetic Kill Accel Increased from 225 to 300
- Gravity Fissure Accel Increased from 200 to 275


Missile Electronic Warfare Effects (Gravity Fissure)
- Duration Per Stack Decreased from 500 to 60 Ticks
- Stack Max Increased from 20 to 45
- Pulse Interval Increased from 20 to 30
- Field Time Increased from 300 to 900 Ticks
- Radis Unit Decreased from 1250 to 500 Meters
- EW Damage Unit per Pulse, Increased to 10k from 6k


Missile Damage Profile
- Standard Shrapnel HeavyArmor-Modifier Increased from 5x to 15x

Update: 13 Apr, 2021 @ 9:49pm

Grimlock
Standard Load - Armor Modifiers;
Light from 0.85 to 7
Heavy from 1, to 10
- Shrapnel From 600m\s Travel, to Hitscan, 30-meter travel radial area
- Bypass Modifier Reduced to 0.25 from 0.35 (35% Pen instead of 25% , Trial Phase)

Kinetic Kill
- Shield Modifier from 1 to 2 (Kinetic Type Retained)
- Bypass Modifier Reduced to 0.25 from 0.5 (25% Pen instead of 50% , Trial Phase)
- Shrapnel Increased from 7 to 9

Fissure;
- Unchanged At the Moment.


Purpose;
Fixing Unintentional Standard Load managing to falter against Armor; The intended target.
Fixing Kinetic Kill, having Shield Pen by Accident, Tempering it, to trial if it should remain.
Fissure; Is still questionable about Effectiveness.



Update: 9 Apr, 2021 @ 2:15pm

Grimlock
- Gravity Fissure Field Strength, Increased to 6k from 2k, Per Pulse.

* Hopefully solves, Gravity Fissure Under-performance.