Space Engineers

Space Engineers

Serpent Arms ( Survival Overhaul Release) ( Discontinued
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Update: 6 Apr, 2021 @ 12:45pm

Grimlock Gravity Fissure:
- Field Strength from 500 to 2000
- Duration per Stack from 300 Ticks to 500 Ticks. (ticks\60 = Seconds)

Update: 4 Apr, 2021 @ 1:10am

Grimlock;

- Standard Direct Damage from 1500 to 5000
- Standard Explosion Damage 2200 4 meters, Explosion type , Changed to Radiant Type, 4 Meters, 40 Damage units
- Standard Shrapnel, Base Damage from 150, to 1000
- Standard Shrapnel, Explosion 700 Damage, 4 meter radius, to Radiant 40 Damage , 4 meters

- Kinetic Kill Shrapnel Direct Damage, from 3500 to 6500

Update: 25 Mar, 2021 @ 9:48pm

Grimlock
- Kinetic Kill Loss Time Raised from 240 to 310 ticks (\60 for Seconds)
- Kinetic Kill Inaccuracy reduced from 10 Meters, to 2 Meters
- Kinetic Kill Acceleration raised from 100 to 225 meters per second
- Kinetic Kill Max targets down to 3 from 8
- Kinetic Kill Shrapnel Count increased from 5 to 7
- Kinetic Kill Shrapnel Spawn Cone raised from 90 Degrees, to 115 Degrees
- Kinetic Kill Blast Switched from AOE Trigger to Detonattion Trigger

Update: 25 Mar, 2021 @ 9:05pm

Mortar

- Fixed WC Crash, due to invalid Trail Config


Grimlock

- Adjusted Standard Load Shrapnel Explosive Damage down by 50%
- Added Internals Modifier to Standard Load Shrapnel, reducing damage to internal blocks by 75%
- Adjusted Kinetic Kill Shrapnel, from 8500 to 3500 Damage per Shard

Update: 25 Mar, 2021 @ 6:54pm

Grimlock

- Disabled Autotargeting , use Target Lock (Mouse-wheel)
- Reduced Standard Load Shield Pen from 50% to 25%

Update: 21 Mar, 2021 @ 2:19pm

Grimlock

- New Particle Effects for Grimlock Explosions (no more dead missile's smoke trail)
- New Particle Effect specific to Gravity Fissure Grimlock Ammunition

- Gravity Fissure:
* Radius increased to 1250 meters from 150 meters.
* Interval increased from 10 ticks to 20 ticks.
* Field strength decreased from 7500 to 500.
* Duration Raised from 250 to 300 ticks, per stack.
* Field Time Raised from 300 to 400 Ticks.
(Ticks \ 60 = Seconds)

Update: 19 Mar, 2021 @ 2:00pm

Grimlock

- Gravity Fissure; Reduced Shield Modifier from 2x, to 0.02x
* Attempt to reduce Shield damage, seemingly caused by Anchor Field.

Update: 18 Mar, 2021 @ 4:30pm

Grimlock

- Fixed unstable Damage profile (?)
* Detonation System Repaired.

Update: 17 Mar, 2021 @ 2:39pm

Grimlock;

- Range down to 8km (All)
- Gravity Fissure, turn rate increased from 0.3 to 0.5 of thrust
- Gravity Fissure trigger range increased to 30 from 20
- Gravity Fissure Pulse Chance raised from 0 to 90 (Typo fixed)
- Gravity Fissure Pulse Interval reduced from 30, to 10
- Standard Load, Damage Source switched from AOE Line to Detonation Line (Stability)
- Standard Load Shrapnel, Damage Source Switched from AOE Line to Detonation Line (Stability)
- Audio Added to Missile Proximity (Travel Sound)

Mangler;
- Code created in Advance

Update: 14 Mar, 2021 @ 1:51pm

Grimlock Re-Build;

Standard Load:
- Explosive Damage split into 20 Shrapnel explosives
- Direct Damage lowered to 1500
- Max Speed, to 750
- Health to 3

Kinetic Kill;
- Explosive Damage directly crippled, to 500 at 3 meter radius
- Direct Damage Changed to, 12500
- Shrapnel Spawn 5 Introduced, with 8500 per Shrapnel
- Health to 4

Gravity Fissure:
- Trigger range increased to 20 meters
- Debuff stacking increased to 20, from 3
- Debuff Duration raised to 240
- Max Speed remained at 1km\s
- Target Lock Angle, added with 180 degree
- Inaccuracy to 30 meter variance
- Field to 7500 Force, 150 Meter radius
- Lock-on Angle Added, 270 degree
- Health to 5