Avorion

Avorion

Ferocity
Showing 1-10 of 13 entries
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Update: 3 Mar @ 5:33pm

v1.2.7 - Minor bugfix

  • Fixes the animation timing on unreal enemies. No effect mechanically - the animation just syncs better with the invincibility phase.

Update: 15 Feb @ 9:50pm

v1.2.6 - SDK EDS Update

  • Final form of disabling SDK Extended Docking Shields

Update: 15 Feb @ 9:18am

v1.2.5 - SDK EDS Update 0.5

  • Adds tag to disable SDK Extended docking shields for Unreal enemies.

Update: 19 Jan @ 12:47pm

v1.2.4 - Balance tweak

  • The phasemode script will now not mess with the invulnerability state of a ship that has an active iron curtain.

Update: 18 Feb, 2023 @ 1:58am

v1.2.3 - Bugfix

  • The phasemode and eternal scripts will delete themselves from player owned ships.

Update: 8 Feb, 2023 @ 7:03pm

v1.2.2 - Bugfixes

  • Fixes a bug where Sector is null.

Update: 11 Jan, 2023 @ 9:25pm

v1.2.1 - Bugfix & Balance

  • Halves rate of healing for Eternal enemies due to the addition of passive enemy repair.
  • Fixes an issue where the amount of hatred for the players in the sector would get calculated for a sector with no players in it (due to an out of sector attack)

Update: 26 Oct, 2021 @ 6:58pm

v1.2

  • Not sure what I updated here, tbh! I just noticed that I didn't fill this in when I made the 1.2.1 update.
  • Probably a bugfix of some sort.

Update: 3 Aug, 2021 @ 5:59pm

v1.1.1

  • Updates supported version.
  • Makes a very minor change to init.lua - changes the Entity():setValue(...) to be more in line with Boxelware's new code.

Update: 25 May, 2021 @ 11:24pm

v1.1

  • Fixes a bug where Eternal enemies would heal to full health when they phased out.