Garry's Mod

Garry's Mod

[TTT] 100 More Randomats! (Pack 1/3)
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Update: 9 Mar, 2022 @ 3:20am

- Changed a couple event categories
- Karma explode randomat now always triggers the 'What did WE find in our pockets' event as the reward for everyone having high karma

Update: 8 Mar, 2022 @ 3:13am

Specified what team biased events were biased towards in all event categories

Update: 6 Mar, 2022 @ 6:36am

Fixed category for one event

Update: 6 Mar, 2022 @ 6:19am

Updated randomat base and added categories to all randomat events

Update: 27 Feb, 2022 @ 5:05am

- Made victory royale music louder from 'Battle Royale'
- Everyone can now hear the damage sound during 'oof'

Update: 26 Feb, 2022 @ 9:58pm

- Fixed given item names not properly showing up in chat during stats-based randomats that give out items
- Fixed radar not automatically triggering when given during those randomats
- Added extra safeguards against errors in player stats logic
- Fixed player views not updating instantly during 'Instant Elevator'
- Changed 'Oof' to trigger on getting hurt rather than after someone dies
- Updated randomat base

Update: 24 Feb, 2022 @ 11:01pm

- Added 6 stats-based randomats from pack 3, now working on their own:
- 'Sharky and Palp!' - Puts someone with their best traitor partner
- 'Redemption Time' - Puts someone with their worst traitor partner
- '100% Detective Winrate' - Turns the person with the highest detective winrate into the detective
- 'Everyone has their favourites' - Give everyone their 2 most bought items
- 'What it's like to be [player name]' - Everyone gets a chosen player's model, and their 2 most bought items
- 'Gotta buy 'em all!' - Everyone gets 2 items they've never bought before. Something special happens if someone has bought every traitor/detective item at least once!
- Added stats-tracking base functions to make these randomats work

Update: 23 Feb, 2022 @ 12:23am

- Prop randomats now require >5 props on the map
- Added slight delay to setting viewheight during playermodel-changing randomats
Gun game 2.0:
- No longer initially changes everyone's guns
- Cleaned up code to try to prevent this event very rarely erroring
(Which I can't replicate...)

Update: 20 Feb, 2022 @ 1:04am

- Simon Says leader is now always random and no longer always starts a the detective
- Simon Says leader now automatically changes if the leader is a zombie
- Added win sounds for the Jingle Jam roles for the Ending Flair randomat

Update: 18 Feb, 2022 @ 10:55pm

- 'Whoa!' description now works with convars and missing model
- 'It's [player]!' reflects convars in descripion and fixed description "names are hidden" being added multiple times if event triggered more than once on the same map
- Changed description for 'Basic to Basics'
- Changed valid owner check when deploying the 'Whoa!' weapon
- Banned the defib during rdm randomats
- Removed 2nd table shuffle when selecting roles during 'Role Shuffle!'
- Fixed damamge immunity events not working with damage sources that don't have an inflictor
- Replaced 'Nobody' "poof" with smoke cloud rather than confetti to avoid confusion with jester
- Fixed edge cases where certain roles could be completely screwed over by the randomat during certain events
- Updated randomat base
- Fixed creation of sounds table used in 'Blegh' trying to add removed sounds

- Overhaul of 'Simon Says':

- Fixed TFA guns not swapping
- Fixed event not reseting all variables used when it ends
- Leader now changes every 60 seconds
- Now always selects a detective as the first leader if there is one
- Now strips the crowbar, magneto stick, holstered and grenades
- Fixed being able to throw infinite grenades if the leader holds one
- Changed description and new leader message
- Now lets you use role weapons regardless of what the leader is holding
- Now gives the leader a weapon if they don't have one
- General code cleanup and added convars to 'Simon Says'